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According to the in-game description :

Target: 20-30 , +20% Damage taken from Concelhaut's Crushing Doom attacks, -5 Deflection against Concelhaut's Crushing Doom attacks for 15.0 sec | Accuracy vs. Deflection

But in reality this is very simplified :

The spell trigger an Auto-hit that cause an effect that cause per interval a Melee (not weapon) attack (vs deflection) that cause a stacking damage and deflection malus for the attack.

That mean if the doom can graze or miss, the effect that proc this attack cant. It is important because this is this last effect you can refresh with another Concelhault's Crushing Doom spell on the target before the end of the duration.

*

 

Then, with some refresh for the effect (or Enfeebled with low-int monk, or Dispersed Suffering), the stack can reach some level, making all enemy at his mercy :

conchelault2.png.2c93d98c3ffb0dad21a78ef3317fe9b3.png

Here, I target my own character to keep the effect for some time with Barring Death Door.

In the hostile effects list, the first CCD effect is the auto-attack that cause the doom attack, a new CCD adjust his duration. (Empowering the spell at first keep it empowered when refreshed ; trigger the Least Unstable Coil each Tick).

The two followed effects are the deflection malus and the incoming damage malus (for CCD). Also, their duration are refreshed on a new tick, but with a new stack. There is no limit for the number of stacks, and they proc even on graze from the pulse (vs deflection).

These screen was made 1minute after I launched the spell the first time , with +400% damage and -100 def for the spell. At 2 minutes and 30s, it is +1000% damage and -250def !

 

This spell work fine with Sungrazer (Blunt Rock, -1 Crush AR on any hit), Claim, and vanilla (and modded) Turning Wheel. As Illusion spell, the Whitewitch Mask and the Eye of Wael both grants 2PL. The Concelhault pet give also +1PL. 

Also, Boras pet (+5acc with spells for the party), Blinky (+5 melee acc for the party) or other melee acc and damage pets (not melee weapon) help to hit with the first dooms.

Damage from melee or spell can be improved by food too.

Edit Shifter's Boar form apply his DoT on CCD hit. Of course the spell have to be launched before the spiritshifting.

Also, with the Weyc's Wand, as wizard, the columns have 100% miss-to-graze, that help a lot for the beggining. Then, Hauani o Whe (3790 health +20% from a mod I forgot to unable) first form killing blow:

step422.thumb.jpg.3520c9b293df941d98f66fab94f24313.jpg

In-game, env 93sec after my first CCD launch. I did not obtimized my character for damage, because it is a test.

Edited by Constentin Lévine
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17 minutes ago, Boeroer said:

Whoa sweet Cheesus

It's not the most Cheesy of all cheese.

"The prolonge your Empower by casting the same spell again" is a good universal way of abusing Empower I guess.

Can you prolonge Toxic Strike the same way ? (as a dual attack, it shouldn't be too hard to reapply)

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How often do these ticks happen and how long does the effect last? I guess they are affected by intellect and PL but is 15 seconds the hammer's duration or the debuff's duration?

 

Or in other words, if I need to cast CCD every X seconds to escalate the bonus, what is X? The tooltip is not very useful.

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X is the first value 1., listed as "concelhault's Crushing Doom". the 15s duration is affected by int and PL but not from crit since it is an auto-hit. This effect can be refreshed by another casting of the spell, or Enfeebled (especially with the Low-Int FF monk technic) or Dispersed Suffering.

The two other hostile effects are 2. the %damage and 3. the +xacc for the spell. They are triggered by the pulses (every 3s during the first effect) that is vs deflection. They also are affected by Int and Pl but also crit (15s base too). This is not these effects you refresh with a new cast during the spell effect.

The first effect end by an immunity (for the effects 2 and 3) to the target, that mean if the spell end (I mean the first effect), all the spell is over (2. and 3. too).

Edited by Constentin Lévine
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23 minutes ago, masterty66 said:

So you would refresh this by repeated castings (would require brilliant or bloodmage) or through Dispersed Suffering (need kills, does dispersed suffering proc off of skeletons?), or through FF spam. 

Yes, by repeating casting before the effect is over. 

Dispersed Suffering work on skelies kill, and from any weapon kill ( Thunderous Report for example, with Frostfall in the other hand, proc potentially a lot of Dispersed Suffering attack (vs will))

Spamming FF but with a very short Enfeebled effect, because the affliction is refreshed when applyed a second time. When this effect is over (Enfeebled), a new Enfeebled effect cause a new +50% of the duration, but not only the current duration (the totale duration since the prolonged effect began, taking ito account how many time it was refreshed too : I dont know if I am clear).

If you want, I made builds based on Dispersed Suffering and an other based on Enfeebled (not for copy the builds, I made them only for sharing these powerful discovering)

Edited by Constentin Lévine
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