demon72 Posted May 27, 2021 Share Posted May 27, 2021 I'm a little bit confused about the benefit of the damage increasing talents in PoE: Savage Attack Vulnerable Attack Bloody Slaughter Apprentice's Sneak Attack other? While Savage Attack seems to be quite good (+20% at the cost of 5 accuracy),... ...vulnerable attack seems to be worthwhile only for builds using 2 Stilettos or a Blunderbuss. Bloody Slaughter leaves me back confused, if this talent is any good at all - as it only triggers on enemies with less then 10% endurance? While Apprentice's Sneak Attack seems to be somehow underrated, as you will get the trigger-conditions 90% of the time? Link to comment Share on other sites More sharing options...
Boeroer Posted May 27, 2021 Share Posted May 27, 2021 Savage Attack is so/so. If your accuracy is way above enemies defenses it's good. If you have trouble properly hitting enemies it's bad. Good thing that you can turn it on/off as you like. Vulnerable Attack is the same basically. It's not universally useful. But in certain circumstances it can be valuabe. If you can reach 0 recovery with Vulnerable Attacks activcated then it becomes universally useful of course. This is often the case with dual wielding setups. Not that DR bypass does nothing for lashes - so for certain classes/abilities it's not even that useful. Blunderbusses need Penetrating Shot. Vulnerable Attacks only works for melee weapons. Everything that does multiple attack rolls with one strike profits from Vulnerable Attacks a lot more than single attacks (see Heart of Fury). Apprentice's Sneak Attack is nice imo. It's not high but it has no drawbacks. It's easy to afflict enemies - if nothing else works you can always flank. While Bloody Slaughter is nice in Deadfire it's really bad in PoE imo. It only triggers at 10% remaining endurance. Who needs some crit conversion and a bit extra crit damage against enemies that only have 10% endurance left? I can see it making a little sense with a character who does fast but low dmg rolls. Like with a stiletto or something. But even then I still wouldn't spend a talent point for it. There's also Scion of Flame, Heart of the Storm, Secret of Rime and Spirit of Decay. Those not only work on fire/ice/etc spell but also on lashes. This means a Paladin who wants to max his Flames of Devotion damage should take Scion of Flame. It also raises the dmg of Sacred Immolation. If you wield Bittercut (with a corrosive lash) it makes a lot of sense to pick Spirit of Decay because it not only rases the lash from 25% to 30% but also grants a 20% dmg bonus to the physical dmg of Biuttercut because it's a weapon which primary dmg type is corrode. Same is true for Stormcaller + Heart of the Storm and Firebrand + Scion of Flame. If you want to use those weapons I would recommend picking those talents since they are like Savage Attack then without the drawback. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
claudius Posted May 28, 2021 Share Posted May 28, 2021 You could also count the foe talents like: beast slayer etc.. + 25% damage to a type of enemy and I guess you could assume that only 1/5 of opponents are susceptible. So I guess on average +5% damage (+25% *1/5) Link to comment Share on other sites More sharing options...
Boeroer Posted May 28, 2021 Share Posted May 28, 2021 Yes. Like the elemental talents (Scion of Flame etc.) those "hater" talents also work with spells. I made use of them in that "Witch Doctor" ranged Monk build. In that case there weren't many other dmg bonus talents that worked. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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