Jump to content

The Outer Worlds + DLC: Level Cap of 36 is far too low. Tiny tweak could make it better.


Recommended Posts

I opted not to play the DLC of the game until both expansions were out and their steam achievements were patched in. Towards the end of Gorgon I hit the level cap without trying very hard, now there's less incentive to try out the sidequests in Eridanos for their own sake since there's no mechanical reward.

In NV you were only liable to hit the Level cap of 50 provided you knocked off 95% of content in the base game and DLC. A completionist would only hit 50 after confronting Ulysses and with nothing else to do except to head into the Hoover Dam endgame.

What is especially galling is the number of 150-point skill checks. These are sprinkled throughout and, in an obnoxious move, have been retroactively added into the base game. 120-point checks would have been fine but 150-point checks are taking the  p**s. You only get 350 points to spend in the first place, aside from the skill-group bonus.

You could fix this level cap issue by having some sort of mastery levels, where experience over the cap grants only skill points. So your level reads 36+X or something.

  • Like 2
Link to post
Share on other sites
  • 4 weeks later...
On 3/22/2021 at 3:24 PM, Inspector Gesicht said:

What is especially galling is the number of 150-point skill checks. These are sprinkled throughout and, in an obnoxious move, have been retroactively added into the base game. 120-point checks would have been fine but 150-point checks are taking the  p**s. You only get 350 points to spend in the first place, aside from the skill-group bonus.

It's an RPG - you are not supposed to be able to pass 150 point checks, perhaps aside from one or two. Overall, I agree that some rebalance for DLCs would be nice. 

  • Like 1
Link to post
Share on other sites

I didn't realize this was a thing. I might wait to see if they patch this. I was planning on getting the DLC on Thursday as I just completed the game and all paths/ side quests. Maybe make the enemies scale with you after you hit a certain level instead of hard capping it?

Link to post
Share on other sites
11 hours ago, Azineum said:

I didn't realize this was a thing. I might wait to see if they patch this. I was planning on getting the DLC on Thursday as I just completed the game and all paths/ side quests. Maybe make the enemies scale with you after you hit a certain level instead of hard capping it?

DLC2 is tuned for level 36 just fine. Starting enemies were pushovers, but later areas seem to be tuned for you being at Max. There was even one encounter I had to retry couple times. I don't know if there is any rebalance for the endgame (ala. PoE1) when playing with DLCs. DLC1 was definitely a bit undertuned, plus I gained over 10 levels in it. Not ideal as it's very combat heavy. 

  • Like 1
Link to post
Share on other sites
  • 2 weeks later...
On 4/19/2021 at 2:45 PM, Wormerine said:

DLC2 is tuned for level 36 just fine. Starting enemies were pushovers, but later areas seem to be tuned for you being at Max. There was even one encounter I had to retry couple times. I don't know if there is any rebalance for the endgame (ala. PoE1) when playing with DLCs. DLC1 was definitely a bit undertuned, plus I gained over 10 levels in it. Not ideal as it's very combat heavy. 

I think at some point the areas should scale with character level. I believe this could be possible even if they were to add this to TOW2 because as you said if you go back to Edgewater for any reason you can one punch anything at late game.

Link to post
Share on other sites
Posted (edited)

What's funny is that a lot of players felt like they weren't gated enough when the game first released. They felt they could essentially be good at everything and pass all skill checks rather easily just by improving most grouped categories and such - gave less clear strengths and weaknesses in the character builds and such. I don't mind not being able to specialize all at once (even if I absolutely would love to 😛 ), but a problem I find with the way skillchecks are implemented in the base game now is that the difficulty often feels completely arbitrary, and 150-point checks feel like they aren't comparatively more rewarding than your average check either. So far in my newest playthrough I've found three skillchecks of the sort: two locked chests scattered around Monarch which gave absolutely no unique or worthwhile loot, and a persuasion check with Lilya Hagen that granted you an extra 500 bits for a mission. Really, only 500 bits for a 150 persuasion check? The issue with checks of that difficulty is that they kinda set you up for a comparable reward, yet you get nothing akin to that in the above cases. You're setting players up for disappointment there.

Edited by algroth

My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Fallout 2

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...