Lampros Posted November 29, 2020 Posted November 29, 2020 As a newb, in what order should I take them on in turn-based? As in, what are the easier ones and potentially killable by a newb like me?
Boeroer Posted November 29, 2020 Posted November 29, 2020 (edited) Phew... depends a bit on your party. But generally I would maybe say 1. Sigilmaster Auranic 2. Belranga 3. Hauani O Whe 4. Dorudugan None of them is easy. If you manage to stay alive for longer you will see that classes with resource refillment (Monks, Chanters, Ciphers, Bloodmage etc.) have a huge advantage in those fights because the fights are horrendously long. Even better if their resources refill automtically (Chanter, Psion). Newbs will be having a horrible time. Edited November 29, 2020 by Boeroer Deadfire Community Patch: Nexus Mods
dgray62 Posted November 29, 2020 Posted November 29, 2020 I'd add monks to the category of classes whose resources refill automatically in these fights, since they'll have no problem getting wounds. Staying alive til the end, rather, is the challenge!
Boeroer Posted November 29, 2020 Posted November 29, 2020 That's not automatically though. Unless it's a Nalpasca on drugs. Deadfire Community Patch: Nexus Mods
thelee Posted November 30, 2020 Posted November 30, 2020 i don't know about turn-based, but typically my order is done in increasing difficulty, which is: 1. belranga 2. dorudugan 3. hauani 4. sigilmaster auranic the problem with sigilmaster auranic is that as far as i've been able to suss out, there's not much flexibility in how you approach the fight. i pretty much *have* to take out the sigils in a specific order, i pretty much *have* to have certain effects active (resolve resistance, spell reflection), and it's pretty tedious, even if it's not particularly challenging per se. whereas with the other fights there's more flexibility. belranga is "easy" enough that i typically have galawain's challenge enabled and still do belranga first. in fact, because belranga isn't poison immune, if she doesn't get the "unstoppable" buff from galawain's challenge, she kinda helps kill herself because at low enough defenses the spiderlings will be paralyzing her repeatedly. dorudugan is #2 because once you know how the fight works, it's mostly just a matter of doing it over and over again for 20+ minutes, and it's mindless enough that if you have the right setup and gear (and possibly AI script) you can just AFK for the fight. you can even just gouging blind it (also works for belranga). hauani has some easy outs (disintegration mostly), but i always stress out about it because in a "typical" approach i can still mess up and miss a critical interrupt and get a merge.
Boeroer Posted November 30, 2020 Posted November 30, 2020 (edited) 5 minutes ago, thelee said: 1. belranga 2. dorudugan 3. hauani 4. sigilmaster auranic thelee said: Of all the megabosses, Sigilmaster Auranic is in my opinion the easiest. Huh? The second quote is from your gamefaqs Edited November 30, 2020 by Boeroer Deadfire Community Patch: Nexus Mods
thelee Posted November 30, 2020 Posted November 30, 2020 (edited) yeah, i'm trying to differentiate between "challenge" and "tedium." sigilmaster auranic mostly takes care of itself if you have resolve resistance and spell reflection and a few summons to throw her way, but there's basically no flexibility to the fight, so it's unenjoyably tedious and repetitive no matter the party or your build. if i knew my words better i'd differentiate between the holistic "how readily can i defeat this fight" dimension from the "how actually hard and skill-intensive is it" vs "how annoying is it". auranic ranks extremely low on the "how actually hard is it" but extremely high on "how annoying is it" and so i do it last. edit - as another example: dorudugan is pretty difficult, but i've beaten dorudugan with a wide diversity of parties and approaches, ranging from cheesy to the "normal" way. and i feel comfortable that any typical party i roll into with dorudugan there's an approach with that party that i can use to beat dorudugan. so it is probably extremely skill intensive (for non-cheesy approaches), but not very annoying by my metric. whereas every single approach to sigilmaster auranic pretty much ends up being the same, despite a few attempts to try something new. as such i am more eager to handle dorudugan early than i am with sigilmaster auranic, which may even require some party member shuffling and respeccing. Edited November 30, 2020 by thelee
Boeroer Posted November 30, 2020 Posted November 30, 2020 (edited) Well on the international annoyance scale which goes from 1 = "cool cool cool" to 100 = "'Bother Some: Annoyerance" all megabosses reach a solid 101203 anyway. Edited November 30, 2020 by Boeroer Deadfire Community Patch: Nexus Mods
thelee Posted November 30, 2020 Posted November 30, 2020 3 hours ago, Boeroer said: Well on the international annoyance scale which goes from 1 = "cool cool cool" to 100 = "'Bother Some: Annoyerance" all megabosses reach a solid 101203 anyway. funnily enough that is approximately how much health dorudugan has 2
Waski Posted November 30, 2020 Posted November 30, 2020 yeah, somehow i always end megaboss' run with auranic too, and as thelee said it fight always loks like: sustain/destroy sigils, kill her , done. She is not overly tanky so there is no isssue if u don't rely to much on buffs
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