Raven Posted June 2, 2004 Share Posted June 2, 2004 another thing which made no sence in kotor 1, you would have a gun, or a party member, an enamy would be right in your face, and you still shoot! doesnt anybody think you should be able to take the gun and crack it over theyre neck?! i hope a feature is added which allows you to use your gun as a melee weapon in times needed. Link to comment Share on other sites More sharing options...
Nartwak Posted June 2, 2004 Share Posted June 2, 2004 Shooting someone in the face would do more damage than pistol whipping them. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 2, 2004 Share Posted June 2, 2004 It would be gorier too... Link to comment Share on other sites More sharing options...
Nartwak Posted June 2, 2004 Share Posted June 2, 2004 Bullets aren't used in Star Wars. It would just leave a scorched hole I imagine. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 2, 2004 Share Posted June 2, 2004 I know bullets aren't used in Star Wars...but with all the energy going in, there has to be something going out...I mean c'mon, oh wait it Star Wars, my bad... Link to comment Share on other sites More sharing options...
Nartwak Posted June 2, 2004 Share Posted June 2, 2004 Yes, you understand now. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 2, 2004 Share Posted June 2, 2004 yar, I had to learn the hard way... Link to comment Share on other sites More sharing options...
Nartwak Posted June 2, 2004 Share Posted June 2, 2004 Experience is the bitterest way to gain wisdom. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 2, 2004 Share Posted June 2, 2004 I know... Link to comment Share on other sites More sharing options...
Nartwak Posted June 2, 2004 Share Posted June 2, 2004 Cheer up! At least you didn't start this thread! Link to comment Share on other sites More sharing options...
Raven Posted June 2, 2004 Author Share Posted June 2, 2004 you guys say that shootingt ehm in the head is better, but first of all, hitting the enemy with a blaster rifle rarely every happens, and out of all the times it could happen, why would it happen when a guy is swinging a vibroblade at you. you should be able to block witht eh gun at least! Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 2, 2004 Share Posted June 2, 2004 Cheer up! At least you didn't start this thread! yep, thankfully not... Link to comment Share on other sites More sharing options...
LostStraw Posted June 2, 2004 Share Posted June 2, 2004 you guys say that shootingt ehm in the head is better, but first of all, hitting the enemy with a blaster rifle rarely every happens, and out of all the times it could happen, why would it happen when a guy is swinging a vibroblade at you. you should be able to block witht eh gun at least! Wouldn't the gun get chopped up pretty badly that way.. at least it would scratch the nice finish on it. But besides that I don't think swinging/blocking with a gun would really add much to the game play. Not to mention the extra animations that would have to be added would probably drive the animators up a wall. It would be a cool feature though. Link to comment Share on other sites More sharing options...
Nartwak Posted June 2, 2004 Share Posted June 2, 2004 you guys say that shootingt ehm in the head is better, but first of all, hitting the enemy with a blaster rifle rarely every happens, and out of all the times it could happen, why would it happen when a guy is swinging a vibroblade at you. you should be able to block witht eh gun at least! Blocking, sure, but what does that have to do with using guns as makeshift cudgels? It's just another miss animation. Link to comment Share on other sites More sharing options...
sniggy Posted June 2, 2004 Share Posted June 2, 2004 cudgels? clubs? hitting? eh? what DO i have my wookie for? (WHAAAAR! GHAR-ROOAARRGH...) right, chewie... It's very hard to be polite if you're a cat. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 3, 2004 Share Posted June 3, 2004 you mean Zaalbar, right? Or did Zaalbar suck so bad for you that you didn't talk to him and referred to him as Chewie? Link to comment Share on other sites More sharing options...
sniggy Posted June 3, 2004 Share Posted June 3, 2004 you mean Zaalbar, right? Or did Zaalbar suck so bad for you that you didn't talk to him and referred to him as Chewie? exactly. (WHOOOARR! GHRONK!) shaddup fleabag. (WHRAAAARRRRR!!!) :ph34r: It's very hard to be polite if you're a cat. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 3, 2004 Share Posted June 3, 2004 That's what I did the third, no, second time through after I found out how boring and passive he is...DEVS, I WANT CHEWIE! Link to comment Share on other sites More sharing options...
sniggy Posted June 3, 2004 Share Posted June 3, 2004 you know, what really bugged me was ME trying to talk to him on every friggin planet and on every friggin occasion because i thought that he'd have SOMETHING to talk about... but nooooooooo... i usually left fleabag and headtails on the ship and told them to be quiet... i also programmed hk47 to terminate the meatbags if they ever open their gaps It's very hard to be polite if you're a cat. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 3, 2004 Share Posted June 3, 2004 I don't like wookies at all. I was supposed to swap his model with one of the female models just to make him more interesting... Yaw devs, Yaw!!! ( Link to comment Share on other sites More sharing options...
jaguars4ever Posted June 3, 2004 Share Posted June 3, 2004 Arrgh! Party AI & party combat tactical management was terrible in KotOR! Example: Mission & Carth are in my party. We encounter a group of foes & mines impede our path. The game goes into auto-pause. I select Mission to disable the mine. I stack Carth's queue with Power Blasts intending for him to stay back. My PC decides to melee. But this is KotOR after all, meaning nothing goes to plan. Carth decides to run through the 'deadly plasma mine' while Mission is disabling it, thus knocking her out, and then proceeds to start blasting right in the faces of the enemy cluster. Naturally, due to the +10 melee on range penalty he suffers to *each* enemy, he too gets knocked unconscious, hence leaving my PC to clean up the mess. <_< Link to comment Share on other sites More sharing options...
Achalon Posted June 4, 2004 Share Posted June 4, 2004 That did tend to happen alot diddn't it.......... Link to comment Share on other sites More sharing options...
Kdy-worker 1138 Posted June 4, 2004 Share Posted June 4, 2004 Aye...bioware simply can Link to comment Share on other sites More sharing options...
Quiquag Posted June 4, 2004 Share Posted June 4, 2004 All of the characters would walk over mines, and run right up to enemies with blasters. Granades would almost always knock out a party member. Link to comment Share on other sites More sharing options...
GhostofAnakin Posted June 4, 2004 Share Posted June 4, 2004 Arrgh! Party AI & party combat tactical management was terrible in KotOR! Example: Mission & Carth are in my party. We encounter a group of foes & mines impede our path. The game goes into auto-pause. I select Mission to disable the mine. I stack Carth's queue with Power Blasts intending for him to stay back. My PC decides to melee. But this is KotOR after all, meaning nothing goes to plan. Carth decides to run through the 'deadly plasma mine' while Mission is disabling it, thus knocking her out, and then proceeds to start blasting right in the faces of the enemy cluster. Naturally, due to the +10 melee on range penalty to he suffers to *each* enemy, he too gets knocked unconscious, hence leaving my PC to clean up the mess. <_< Actually, I never had that problem as long as I did what you did, and queued actions for each party member. The only time stuff like NPCs walking thru mines, or going in to areas I don't want them going and stumbling into a room full of enemies was when I let the AI run the characters and I just used my PC. Whenever I'd actually take control and queue the NPC actions, they worked as planned. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) Link to comment Share on other sites More sharing options...
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