Jump to content

Recommended Posts

Posted

I remember in the first a few version of the game full attack was using offhand recovery time, but currently in 5.0 I found that my full attacks are using mainhand weapon to calculate recovery, anyone know when this is changed? Thanks!

Posted

I think that was done because players (smartly) put a weapon + slow modal (like +2 PEN or Bleeding Cuts) into their main hand and then something fast (dagger or such) into the offhand - then did only Full Attacks. With Bleeding Cuts that's a special kind of cheese since it's damage increase is very high (also because the DoT instances stack) and is only balanced somewhat by the horrendous recovery malus - which was circumvented entirely with the "old" Full Attack implementation. 

I frequently suggested to use Battle Axes that way and was recently surprised that it doesn't work anymore. :)

Deadfire Community Patch: Nexus Mods

Posted

Yeah. They are great as a Retaliation weapon though... if you can trigger lost of ripostes/retaliation attacks.

 

Well, the combo of Rapier with its +20 Accuracy modal plus regular one-handed is still good. Rapier's recovery with the modal is almost the same as a slower one-handed weapon without one. And if you main hand a heavier hitting weapon, frequent rapier crits will trigger Swift Flurry/HB Drumming main hand attacks, which do much better damage then a rapier.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...