omgFIREBALLS Posted January 8, 2020 Posted January 8, 2020 I'm curious to hear if anyone has any strong opinions on how to do this. The options, to save y'all some time, are: Thermally Stable (+15 defenses against Fire/Frost) --> Bronze Core (also +15 defenses against Acid) vs. Nonconductive (also +15 defenses against Electricity) and Arcane Interference (+15% resistance against Evocation/Conjuration/Illusion) --> Apostatism (also +15% resistance against Punishment/Condemnation) vs. Arcane Suppression (upgrades the original 15% against Evocation/Conjuration/Illusion to 25%) It's currently the go-to shield for a tanky crusader who just ties down as many enemies as there is space around her to engage, but it could also be the plan B for a melee who needs to bunker up if given too much attention (uses Nerian's Ward for that right now). My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
thelee Posted January 8, 2020 Posted January 8, 2020 I honestly found it an incredibly underwhelming payoff for such a late game quest so I hardly ever used it, but when I do use it I leave myself to Nonconductive and Suppression. Punishment/Condemnation is quite uncommon in the late game, and rarely ever a big deal and anecdotally I feel like acid damage is rather rare compared to electricity. (Note: answer changes a bit if you're gearing up for a megaboss fight because in that case I think Bronze Core is better against Huane O Whe) 1
Ascaloth Posted January 8, 2020 Posted January 8, 2020 1 hour ago, thelee said: I honestly found it an incredibly underwhelming payoff for such a late game quest so I hardly ever used it, but when I do use it I leave myself to Nonconductive and Suppression. Punishment/Condemnation is quite uncommon in the late game, and rarely ever a big deal and anecdotally I feel like acid damage is rather rare compared to electricity. (Note: answer changes a bit if you're gearing up for a megaboss fight because in that case I think Bronze Core is better against Huane O Whe) On the other hand, sticking with Nonconductive and Suppression sets you up against another megaboss, specifically Sigilmaster Auranic. 1
thelee Posted January 8, 2020 Posted January 8, 2020 (edited) 36 minutes ago, Ascaloth said: On the other hand, sticking with Nonconductive and Suppression sets you up against another megaboss, specifically Sigilmaster Auranic. that's true, but in general I find Sigilmaster Auranic to be waaaay easier than Hauane O Whe and less needing of explicit equipment gearing. Rest in Konstanten's room, bring along some potions of (improved, if possible) arcane reflection and those potions that give you resolve resistance or svef. Edited January 8, 2020 by thelee 1
Boeroer Posted January 8, 2020 Posted January 8, 2020 Never use it since Cadhu Scalth is so much better (with the proper skillset). But I think in general I would stick to the Thermally Stable --> Nonconductive route... I guess...? 1 Deadfire Community Patch: Nexus Mods
limaxophobiacq Posted January 24 Posted January 24 This is thread is ancient but since its the first result for searching for Deadfire Mundane Shell its as good a place as any for me to report that this item is bugged in that the frost resistance part of thermally stable doesn't work, you only get the resistance against fire effects. Discovered while trying to stand inside friendly call of rymrgand + maelstrom and not take damage. 2
Boeroer Posted January 24 Posted January 24 (edited) You mean you'll get the +15 defense bonus against fire attacks but not frost attacks? Well that's lame... Edit: I cannot confirm that. Here Aloth is casting a Chillfog on my MC who wears the (non-upgraded) Mundane Shell: Edit 2: upgraded to Nonconductive (+15 defense against shock), still works. The problem seems to be the implementation of Maelstrom, not the shield. The spell has a separate frost part with a separate attack roll and then a secondary roll with the other elements. The frost part seems to be lacking the proper "frost" keyword I guess, so the shield does nothing - while it applies BOTH defensive buffs to the second attack roll because that is keyworded with fire AND shock: Edit 3: tested Call of Rymrgand with the shield and it works: So I believe only Maelstrom's faulty keywording was the problem. Of course one could find that certain enemies' elemental abilities also might lack the proper keyword, but that's just speculation on my part. Edited January 24 by Boeroer 1 1 Deadfire Community Patch: Nexus Mods
limaxophobiacq Posted January 24 Posted January 24 Oh, thanks for the correction. It seems Call of Rymrgand also has faulty keywording then because it doesn't apply against it either.
Elric Galad Posted January 24 Posted January 24 Maelstorm isn't lacking Frost KW, it is literally cold water, not ice related stuff. 1
limaxophobiacq Posted January 24 Posted January 24 Call of rymrgand though definitely is frost KW (or is supposed to be) but it doesn't apply.
Boeroer Posted January 24 Posted January 24 (edited) But as you can see in my Edit Nr 3 with screenshot where I tested Call of Rymrgand, the +15 defense buff applies properly. Do you use any mods that tamper with keywords maybe? Edited January 24 by Boeroer Deadfire Community Patch: Nexus Mods
Boeroer Posted January 24 Posted January 24 here: 3 hours ago, Boeroer said: Edit 3: tested Call of Rymrgand with the shield and it works: 1 Deadfire Community Patch: Nexus Mods
Boeroer Posted January 24 Posted January 24 (edited) 1 hour ago, Elric Galad said: Maelstorm isn't lacking Frost KW, it is literally cold water, not ice related stuff. It does frost damage with its first or two attack rolls per pulse. Here is the ingame tooltip that lists the frost keyword and shows the two separate rolls, too: Sorry for the unfortunate placement of the lil "Burn" popup there, but I guess one can still read what's underneath with the freeze roll. When you look at the combat log the first crush/freeze attack won't be registered as freeze although it will cause freeze damage. Maybe it has something to do with the damage types - but the second roll with burn and shock gets both defensive boosts, so there both elements register. Edited January 24 by Boeroer Deadfire Community Patch: Nexus Mods
limaxophobiacq Posted January 24 Posted January 24 I have community patch installed, but even when disabling it in menu and restarting it still happens. Works fine against other frost spells.
Boeroer Posted January 24 Posted January 24 21 minutes ago, Boeroer said: Do you use any mods that tamper with keywords maybe? Uhh, maybe I'm the one with the mod that is tampering with the keywords. I know in the Community Patch (that I use) @Phenomenum added priest related keywords to certain priest spells where they were missing or faulty. Maybe he also fixed Call of Rymrgand and added the frost keyword? Maybe... Deadfire Community Patch: Nexus Mods
Boeroer Posted January 24 Posted January 24 (edited) 5 minutes ago, limaxophobiacq said: I have community patch installed, but even when disabling it in menu and restarting it still happens. Works fine against other frost spells. Did you also install the keyword part of the CP mod? It's weird that we both have the same mod but for me Call of Rymrgand will face the +15 defense biff from the shield - but for you it doesn't. Wild... Edited January 24 by Boeroer Deadfire Community Patch: Nexus Mods
limaxophobiacq Posted January 24 Posted January 24 (edited) I did not. Its still listed as having frost keyword in the in-game description though (Condemnation, Frost), as does the wiki. I guess it's just bugged in vanilla. Edited January 24 by limaxophobiacq
Elric Galad Posted January 24 Posted January 24 Boiling spray is Hot water and has burn damages without Fire KW. Many druid spells have Decay instead of Acid. The KW general rules are a topic on their own, but I'm pretty sure Maelstorm having Water instead of Frost is quite intended.
Boeroer Posted January 24 Posted January 24 Maybe, but still it does have the frost keyword in my screenshot (see below) and yet the enchantment of the shield doesn't apply. 4 hours ago, Boeroer said: Deadfire Community Patch: Nexus Mods
thelee Posted January 24 Posted January 24 (edited) 5 hours ago, Boeroer said: Uhh, maybe I'm the one with the mod that is tampering with the keywords. I know in the Community Patch (that I use) @Phenomenum added priest related keywords to certain priest spells where they were missing or faulty. Maybe he also fixed Call of Rymrgand and added the frost keyword? Maybe... one of the few mods I use is the community patch bugfixes only and it does fix kw rather broadly (and also fixes a few other things), which is why i have it. includes call of rymrgand: Edited January 24 by thelee 1
Boeroer Posted January 24 Posted January 24 That explains why that works for me. Should've looked that up myself, but spontaneous lazyness got in my way. Thanks! Deadfire Community Patch: Nexus Mods
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