May 9, 20205 yr Thanks—I didn't realize that Rust's is limited to 1/rest. I also hate 1/rest effects as I almost never use them.
May 11, 20205 yr On 4/24/2020 at 11:57 AM, AeonsLegend said: Can Engoliero kill Menzzago in 1 hit? 😄 Well, Engoliero maybe cannot. But a mage holding it... why not 😛 Edited May 11, 20205 yr by Haplok
May 12, 20205 yr On 5/9/2020 at 7:11 PM, dgray62 said: Thanks—I didn't realize that Rust's is limited to 1/rest. I also hate 1/rest effects as I almost never use them. Some per rest abilities are just too strong to be set as per encounter I think.
May 12, 20205 yr Then they should be nerfed somehow. Per rest abilities are automatically junk-Tier for me. Also speaking about balance of per rest/encounter abilities when stuff like Thunderous Report exists. Or even Spider's Flurry. Edited May 12, 20205 yr by Haplok
May 12, 20205 yr Per rest stuff is weird in a game that eliminated per-rest casting in favor of per-encounter casting, I agree. If an item has a per-rest enchantment and an alternative passive or per-encounter one I will never pick the first but always the latter. I know that one powerful 1/rest ability might be a lot more useful in hard fights than a mediocre per-encounter one - but I still don't take it. Edited May 12, 20205 yr by Boeroer Deadfire Community Patch: Nexus Mods
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