dgray62 Posted May 9, 2020 Posted May 9, 2020 Thanks—I didn't realize that Rust's is limited to 1/rest. I also hate 1/rest effects as I almost never use them. 1
Haplok Posted May 11, 2020 Posted May 11, 2020 (edited) On 4/24/2020 at 11:57 AM, AeonsLegend said: Can Engoliero kill Menzzago in 1 hit? Well, Engoliero maybe cannot. But a mage holding it... why not Edited May 11, 2020 by Haplok
coralzombie Posted May 12, 2020 Posted May 12, 2020 On 5/9/2020 at 7:11 PM, dgray62 said: Thanks—I didn't realize that Rust's is limited to 1/rest. I also hate 1/rest effects as I almost never use them. Some per rest abilities are just too strong to be set as per encounter I think. 1
Haplok Posted May 12, 2020 Posted May 12, 2020 (edited) Then they should be nerfed somehow. Per rest abilities are automatically junk-Tier for me. Also speaking about balance of per rest/encounter abilities when stuff like Thunderous Report exists. Or even Spider's Flurry. Edited May 12, 2020 by Haplok
Boeroer Posted May 12, 2020 Posted May 12, 2020 (edited) Per rest stuff is weird in a game that eliminated per-rest casting in favor of per-encounter casting, I agree. If an item has a per-rest enchantment and an alternative passive or per-encounter one I will never pick the first but always the latter. I know that one powerful 1/rest ability might be a lot more useful in hard fights than a mediocre per-encounter one - but I still don't take it. Edited May 12, 2020 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now