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Just wondering what everyones views are on the best way to use these ?

 

IMO ordinary weapons don't really seem like the best use, as a lot of the time if you need to penetrate something it'll be more effective just switching weapon and getting a different damage type. I don't see the +1 Pen from mythic making much of a difference here.

 

Where mythic might be very useful on weapons is a ranged Cipher? A mythic Frostfall and mythic Essence Interrupter seems like a strong combo. If your Cipher isn't penetrating enough to do decent damage and isn't getting focus they're a waste of a party slot.

 

Heavy armour seems like a really good candidate for Mythic to get AR stacked nice and high. If you can get everything you're fighting down to 25% Pen it doesn't matter what your Pen is because you're going to outlast them so long as you have a bit of sustain.

 

Shields seem like a big no-no for mythic. +2 deflection is meh.

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Posted (edited)

It doesn't make a lot of difference on weapons but I would put it on some single damage type gear, something like sabres maybe? It can make a difference for example on armor when you soloing Belranga and another +1 AR can stop her from overpenetration and with The Wall you can sustain damage and kill her from range( with eccea's blaster for example)

Edited by Waski

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Do agree with your points of view as in: it's best used on:

- heavy armor - if it will allow to consistently be by 3 AR higher than enemy PEN; and it wasn't already.

- cipher weapons - because ciphers (except for psion) are very phys. dps dependent. And just switching weapons may either lead to lower dps (be it because of extra time spent on switching; or because cipher was already using an optimal setup and now he has to use a subpar one which just happens to have the right type of damage)

- battle axe (if you use them) - as extra accuracy will benefit it's on-crit bonus damage, will make landing the modal's DoT more reliable, and the higher the damage - the stronger the DoT.

 

Theoretically it would also help rogues (if applied to their weapons) to land their afflictions via debilitating/confounding/withering/etc strikes. But enemy deflection is rarely a problem past the early game. Plus there are many ways to decrease it.

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 "cipher weapons - because ciphers (except for psion) are very phys. dps dependent. And just switching weapons may either lead to lower dps"

 

Yes.  (also agree with heavy armor, but weapon on Cipher is key)

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Ranged DPS weapons are 100% the highest priority. Melee martial characters have a bunch of good options for swapping to different damage types or a higher penetration set, but ranged attacker's options are a lot more limited. There are only so many good scepters to go around after all.

 

I'm a little skeptical of using it on armor. It's nice in principle to shore up a heavy armored character, though for a main tank / primary engage that is usually overkill - I can't remember the last time I had a party wipe from a tank being overwhelmed. That said I can definitely see it on say a Barbarian tank with Barbaric Retaliation, where you are trying to take a bunch of mitigated hits to power your offense.

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