Jump to content
Cherudek

AI-controlled creatures can behave weirdly on turn-based mode

Recommended Posts

I noticed they sometimes attack corpses, or charmed creatures that are now on their side - causing the charm to break.

This happens when their target was killed or charmed during the same general round.

 

Seemingly the target was determined at some earlier point (at the start of the round, maybe?) and the AI is not able to switch from that target !

 

I think that the AI should decide targets at the beginning of each individual turn...

Edited by Cherudek
  • Like 1

Share this post


Link to post
Share on other sites

I've seen this happen with creatures I have charmed. They waste their turn attacking something that is not there anymore.

Share this post


Link to post
Share on other sites

Hey everyone!

 

Thanks for the help with the AI controlled units.  The team is currently looking into this issue, but if you discover anything else about this, please continue to post about it here as I'm going to link this thread to the current bug report for this.

 

Thank you for the help!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...