dirkdigglr Posted January 9, 2019 Share Posted January 9, 2019 Just looking for advice on building a melee witch. The abilities/passives seem pretty straight forward but I'm having trouble finalizing my starting attributes. I'm planning on maxing per, dumping res, and leaving con at 10 but i keep going back and forth on how i want to distribute the remaining points between mig/dex/int which all seem useful to the build. I'm kinda thinking something like 15/10/15/18/15/4. Thoughts? Also, thoughts on 2h vs dual wield? From what I understand dual wield is generally better because of full attacks. Is 2h stronger on a build that spends more time auto attacking vs full attacks? With barbaric blow costing 2 rage but refunding rage on kill is it spammable enough to give dual wield a big advantage? Link to comment Share on other sites More sharing options...
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