"Blood-Stained Hands" self-damage debuff (+x% damage *taken*) from The Red Hand persists and affects character even if Red Hand not equipped in any weapon slot, active or other. Shows in combat logs.
This is probably a relic of when the damage *buff* also persisted if the weapon wasn't equipped/active ... but it hardly seems fair / working as intended to have a permanent damage debuff if the weapon isn't equipped even in a non-active slot, given you only get the damage *buff* (+x% damage *dealt*) if the weapon is active-equipped?
Question
brasilgringo
"Blood-Stained Hands" self-damage debuff (+x% damage *taken*) from The Red Hand persists and affects character even if Red Hand not equipped in any weapon slot, active or other. Shows in combat logs.
This is probably a relic of when the damage *buff* also persisted if the weapon wasn't equipped/active ... but it hardly seems fair / working as intended to have a permanent damage debuff if the weapon isn't equipped even in a non-active slot, given you only get the damage *buff* (+x% damage *dealt*) if the weapon is active-equipped?
Sure I could rest, but it's a no-rest run ....
Link to comment
Share on other sites
9 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now