asnjas Posted January 2, 2019 Posted January 2, 2019 By opener i mean either the initial big hit coming out of stealth or the other ways the rogue creates these stealth circumstances. Ok so, do weapons have added factors increasing damage from stealth? Do spells benefit as much from stealth mechanics to make decent openers? Are they decent options for stealth hits? I made a druid shapshifter rogue assassin multi class and currently using stag horn spell to open battles. It seems pretty underwealming. Would this charqcter be better off using my weapon and hitting them from stealth or is the stag horn/fire spells what i should be expecting? Is the only real benefit to stealth casting spells the assassin benefit?
MaxQuest Posted January 2, 2019 Posted January 2, 2019 (edited) Ok so, do weapons have added factors increasing damage from stealth?The main benefit of stealth is -85% recovery time for that one attack. And assassins get additional bonuses ofc. Technically, an assassin could 'backstab' from stealth with a heavy hitting weapon (arquebus, great sword, pike, quarterstaff, hunting bow, or even better: rod with modal on). Almost immediately make a second shot (due to -85% recovery time) with Devastating Blow. Go invis (with Assassin's Boots passive). Rinse-repeat. And if he didn't kill anyone, he could switch to Red Hand, make two shots, and switch to his third set for some consistent dps. As for spells... you just do the same with fireballs and shadowflame. Edited January 2, 2019 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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