srulz Posted January 1, 2019 Posted January 1, 2019 So after doing actual testing with console etc, I just realised that Turning Wheel, which in the description states that it only works with Melee attacks, does actually work with Blunderbuss/Pistol/Scepter/ranged etc attacks. Is this a case in which the description is wrong/misleading, or is it a bug? I really don't want to build a character based on a bug that may be fixed, since my character will then be ruined. Thanks in advance.
Boeroer Posted January 2, 2019 Posted January 2, 2019 It's been like that since release. I don't think it will get "fixed". Still playing a ranged monk for over a month now... I assume if something gets fixed it's the description. Because for a ranged monk neither Iron not Turning Wheel would be useful if they made Turn. Wheel melee only. 1 Deadfire Community Patch: Nexus Mods
MaxQuest Posted January 2, 2019 Posted January 2, 2019 It's an oversight, but a good one in my book. Also been the same in PoE1. I would prefer the tooltip being accommodated, rather than effect. 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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