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Is there a mod to fix the experience gain Abomination


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29 replies to this topic

#21
Ælfwine

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I'm almost at level 20 without yet having met you-know-who in Magran's Teeth or doing any DLC content. Is it safe to say that I still have quite a bit of game left that will be experienced at max level?



#22
guildwriter

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The main quest line is short.  It comes more down to how much of the map and of Nekataka you've explored.  

 

DLC are about 3-5 hours each depending on difficulty (with SSS taking much longer potentially at the highest).



#23
bringingyouthefuture

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Do you know what the best is ... that there is like 5 mods to reduce experience ... ;)



#24
Takkik

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The problem isn't really xp & levels. You have plenty of games that keep progressing (end game) even when you're at max level. The designer made the choice to have a more (too much?) horizontal progression. Often you keep getting more powerfull items that replace the first ones you acquired, but in deadfire all items are viables, they don't have levels. If you're lucky (or unlucky) to get the right item that complement your build early on, all futur loot will feel bad and not rewarding.

 

The dev should have added more abilities (passives/actives) as quest reward. Not more powerfull, but adding extra flavor/progression. No need to add extra levels. Adding more levels & PL mean rebalance lot of things.

 

Planescape Torment use this a lot (Ad&d2 is pretty limited when it come character customisation). If you're a mage you can learn new spells/way to cast them from your companions. You have the tattoos. They work a lot like trinkets but you can have 2 or 3 I don't remember. The tattoo represente your choices in the game, like faction, quest etc... and give you some abilities/passives. Deadfire could have more trinket slots and expand their use to customise your build.

 

Factions: Often used in MMO, but it's another layer of customisation. As you progress in a faction rank you unlock new faction abilities.

 

Items : Tricky part in deadfire. Lot of ARPG have gem/runes system. Why not be able to convert/destroy some magic items to transform them in magical runes and transfert some of their enchantments? A way to fusion items.

 

There is lot of path to explore when it come to character progression that don't use level & xp (& power gain).


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#25
Archaven

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I feel the same. But of course reaching level 20 very early can feel a bit weird. But since there's so much optional content it's hard to do it right for everybody. A game option would be nice. But there isn't and mods can get rid of that problem quickly and with no hassle - so I understand that this problem ranks very low on their priority list.

 

not sure if it's just me.. i did the main path quite late. possibly the problem is the main campaign?

 

i'm not sure how they balance the xp gain for people who just want to do the main path for the story (with minimal or no side quest)?. by just doing the main quest and if they are not rewarding proper XP when you reach certain stage in the game and your level remains low, it's possible you won't be able to beat the game without achieving X level.  it's basically forcing people who just want to do the main quest to do the side content to level their XP gain.

 

this is understandable if they were basically designing story mode where you can kill end game bosses at level 5 for example.


Edited by Archaven, 11 December 2018 - 10:17 AM.


#26
Boeroer

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It is def. the main campaign. It is rather short - but you want players who do crit path only to be able to finish the game. This results in each of the crit path quests giving a lot of XP.

If you avoid the crit path as much as possible you will not level up as quickly. I mean still quick enough... ;)
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#27
Archaven

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It is def. the main campaign. It is rather short - but you want players who do crit path only to be able to finish the game. This results in each of the crit path quests giving a lot of XP.

If you avoid the crit path as much as possible you will not level up as quickly. I mean still quick enough... ;)


That's why. I complete alot of side quests before even attempt hasongo. It's like 90% of them
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#28
Fhav6X

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Any one who wants to spice up the game this might help you.



#29
protopersona

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So if the main problem with XP gain rate is the main quest line, why hasn't anyone made a mod to change those values instead of a flat reduction to XP across the board?



#30
Boeroer

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Iirc they already got a slight nerf.






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