It's supposed to completely remove recovery, but I think there's a bug with guns where there's always a minimum reloading time. I feel like there was a general issue like this a while ago, but I thought minimum reload times was fixed.
I expect Bullet-Time to act more like how The Red Hand works, which fires twice in a row without any reloading break. So I would expect Bullet-Time to let me fire continuously for ~5-6 seconds. Instead, it acts merely as if I am very, very fast, which while still an upgrade is not quite as good as being able to fire repeatedly without pause.
Here's a youtube video that I uploaded demonstrating how even with "0.0" reloading time I am still reloading for a decent amount of time in between each shot (albeit still pretty fast). The duration on Bullet-Time is extremely long because I hit myself with Salvation of Time to test the effectiveness of this combo . (Note that in fact, on my first test run of this I barely even noticed Bullet-Time was triggering because with Rapid Reload enabled on a dual-wielding character my reload time is already pretty low.) In the first bit of the video I show that I have a bullet-time buff active, then I show that my reloading time is 0.0 and then rest of it is my hireling repeatedly shooting at poor Birna with reloads.
Related, secondary bug: Bullet-Time has no displayed effect next to a character portrait or in combat tool-tip. I mean, neither do some other effects but it seems like it would be nice to see it triggered so even in the ~5-6s (up to 35s from two casts of Salvation of Time), I can respond appropriately (disabling rapid reload and enabling the imbued ammuniation modal for example).
Dropbox link to a save where I'm testing this, along with output_log:
Question
thelee
It's supposed to completely remove recovery, but I think there's a bug with guns where there's always a minimum reloading time. I feel like there was a general issue like this a while ago, but I thought minimum reload times was fixed.
I expect Bullet-Time to act more like how The Red Hand works, which fires twice in a row without any reloading break. So I would expect Bullet-Time to let me fire continuously for ~5-6 seconds. Instead, it acts merely as if I am very, very fast, which while still an upgrade is not quite as good as being able to fire repeatedly without pause.
Here's a youtube video that I uploaded demonstrating how even with "0.0" reloading time I am still reloading for a decent amount of time in between each shot (albeit still pretty fast). The duration on Bullet-Time is extremely long because I hit myself with Salvation of Time to test the effectiveness of this combo . (Note that in fact, on my first test run of this I barely even noticed Bullet-Time was triggering because with Rapid Reload enabled on a dual-wielding character my reload time is already pretty low.) In the first bit of the video I show that I have a bullet-time buff active, then I show that my reloading time is 0.0 and then rest of it is my hireling repeatedly shooting at poor Birna with reloads.
Related, secondary bug: Bullet-Time has no displayed effect next to a character portrait or in combat tool-tip. I mean, neither do some other effects but it seems like it would be nice to see it triggered so even in the ~5-6s (up to 35s from two casts of Salvation of Time), I can respond appropriately (disabling rapid reload and enabling the imbued ammuniation modal for example).
Dropbox link to a save where I'm testing this, along with output_log:
https://www.dropbox.com/sh/s49gbpstwnwjurp/AAD4uol_4-4UA2GP3mBJ4cV9a?dl=0
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