Having higher intellect no longer penalizes effects that apply over time.
but it seems to bring some new bugs.
I tested cipher's Disintegration(affected by this change) and found that the damage bonus(from str/food/ability...) is extreamely low.
Normally,the damage per hit should be 240/(15/3)=48 (base) and if I have 20% bonus it should be 240*1.2/(15/3)=48*1.2=57.6.
however the acturally damage(with bonus) is around 50,I think maybe it is 48 + 48*1.2/(15/3) = 49.92
I haven't test other ability affected by this change but I suspect they may have the same issue.
update:
In patch 3.0.1 this bug still exit and I find out the exact formula.
Other DOT spell : final dmg = base dmg * [ 1 + (pl bonus) ] * [ 1 + (other bonus) ]
Disintegration : final dmg = base dmg * [ 1 + (pl bonus) ] * [1 + (other bonus)/5 ]
The bonus from STR/food/buff only have 1/5 effect. And this spell's description didn't update with the patch 2.1.The damage showed on the text only calculate the damage for 15s rather than the wohle duration.
update2:
Druid's Taste of The Hunt, Priest's Cleaning Flame, Wizard's Combusting Wounds also have the same problem. The extent of the negative impact is decided by the spell's base duration.For example Disintegration's bonus is down to 1/5,but for Cleaning Flame it is 3/8.
I checked "statuseffects.gamedatabundle" and found that their "ApplicationType" are all "ApplyOverTime",which is the same type as POE1.
Meanwhile,other dot spell whose "ApplicationType" is "ApplyOverTime" in POE1 now has a new "ApplicationType" : "ApplyOnTick" in POE2. So I simplely speculate that the dev forgot to change it when they transplant them from POE1 to POE2.
PS:
Fighter's Unbending, Ranger's Wounding Shot, Rouge's Deep Wounds, Blightheart's Heartbeat health are also "ApplyOverTime", but they were originally designed as not affected by pl and other bonus so there is no bug in them.
Question
smzh369
I'm glad to see
but it seems to bring some new bugs.
I tested cipher's Disintegration(affected by this change) and found that the damage bonus(from str/food/ability...) is extreamely low.
Normally,the damage per hit should be 240/(15/3)=48 (base) and if I have 20% bonus it should be 240*1.2/(15/3)=48*1.2=57.6.
however the acturally damage(with bonus) is around 50,I think maybe it is 48 + 48*1.2/(15/3) = 49.92
I haven't test other ability affected by this change but I suspect they may have the same issue.
update:
In patch 3.0.1 this bug still exit and I find out the exact formula.
Other DOT spell : final dmg = base dmg * [ 1 + (pl bonus) ] * [ 1 + (other bonus) ]
Disintegration : final dmg = base dmg * [ 1 + (pl bonus) ] * [1 + (other bonus)/5 ]
The bonus from STR/food/buff only have 1/5 effect. And this spell's description didn't update with the patch 2.1.The damage showed on the text only calculate the damage for 15s rather than the wohle duration.
update2:
Druid's Taste of The Hunt, Priest's Cleaning Flame, Wizard's Combusting Wounds also have the same problem. The extent of the negative impact is decided by the spell's base duration.For example Disintegration's bonus is down to 1/5,but for Cleaning Flame it is 3/8.
I checked "statuseffects.gamedatabundle" and found that their "ApplicationType" are all "ApplyOverTime",which is the same type as POE1.
Meanwhile,other dot spell whose "ApplicationType" is "ApplyOverTime" in POE1 now has a new "ApplicationType" : "ApplyOnTick" in POE2. So I simplely speculate that the dev forgot to change it when they transplant them from POE1 to POE2.
PS:
Fighter's Unbending, Ranger's Wounding Shot, Rouge's Deep Wounds, Blightheart's Heartbeat health are also "ApplyOverTime", but they were originally designed as not affected by pl and other bonus so there is no bug in them.
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