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Posted

Hi,

 

so.... when I played PoE: Deadfire, I stumbled upon an excellent quote in a dialog. But I didn't put it down, can't recall it exactky and I haven't managed to find it again. So I was hoping that someone here could help?

 

The quote was actually an answer option in a dialog - I think - with Eder. He asked something along the lines of "how can you cope with all this **** from the past" and there was one option that went somehow like "I know that even a wrong step doesn't mean the end of the path".

 

Does anyone have the exact quote at hand or an idea when this dialog even occurs?

 

Thanks a lot in advance!

Ninsianna

Posted (edited)

Eder: "What is it tells you you're on the right path?"

 

Main character: "I accept that even the wrong path is not a dead end."

 

I quickly looked that up in the companion_eder_relationship_player.stringtable by searching for "path". ;)

 

It's an early realtionship conversation - I think it happens when your're still on the first island (not 100% sure though, but early). 

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

Posted

It triggers automatically based on relationship point gains, I think. I'm pretty sure that's the same conversation where you get the memorable response option "i have VERY strong feelings about EVERYTHING!"

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Posted

Thank you so much!!!  :aiee: 

 

Yes, I suppose that house2fly is right. I also thought it would come on the first island, so I went through the story pretty quickly there; and it didn't show up. So I guess I didn't spent enough time with making Eder my friend. :D (This is actually pretty ironic, since I am looking up the quote for a new... "friend" ^^)

 

Have a lovely weekend, and many thanks again for the super fast reply!

Ninsianna

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Posted

IIRC the one I liked best was something like "Ohhh, I don't know that I'm on the right path, I just fake it to convince idiots to follow me."

 

I can't remember the comment exactly, but that one (or a similar one) were actually pretty meta.  Sort of commenting on how follower-y companions tend to be.  

 

I think the meta-feeling dialogue options were both pretty funny in this game and got interesting reactions from companions.  E.g. When Maia brings up her quest by saying that she needs to confess something, you can ask, "Is this the part where you betray me, Maia?"  

 

They all sort of play on what people assume is going to happen or patterns in RPGs, but the companions react to it like a person probably would in real life if you said the same thing to them (mainly, "Wtf"), instead of leaning on the fourth wall or playing coy in response.

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