Hi there,
totally new to this forum so hi at first!
I only recently finished The White March II, so I haven't had a second playthrough yet. Although right after finishing the game I missed it instantly, so I created a new character... but haven't had the time to play a bit more so far.
I might add some feedback later once I've checked out your 3.04 bugfixes. For now I fear I can't give much feedback on it, as I haven't played it yet. I hope you're still ok with some feedback on the rest.
1. How have we been at communicating with you guys?
Oh well, that is basically the first interaction I have, but I like it.
2. What did you like about us?
PoE spoke SO MUCH of how you communicated with your players. What I loved best was actually the "settings" menu, where you could really change everything... I found myself using the "How much meta information do you want to see" a lot, turning stuff on and off all the time. I found this a very elegant way to give every player the individual experience they want.
3. What kind of things would you like to see us improve on?
Does this question only refer to communication? If yes, then I don't know tbh!
If no: I found the weakest aspects of the game were actually combat balancing (I still enjoyed the fights but I heard a lot of friends complain that the combats started off very hard and then dropped down too easy even in hard modes and I kinda agree). Also, my inventory was stuffed with potions and food I never managed to use all. I think I only crafted a potion once (see below at combat). Maybe less is more? Or the combats should be harder, so I actually have to work with potions all the time.
4. What would you like to hear from us in the future?
I want to hear about release dates sooner. :D
5. Additional thoughts?
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Combat:
What is the hardest fight you had in the game? What were your favorite and least favorite fights? Do you feel that there were any boss fights that were to overwhelming or underwhelming? What was so difficult about it? Let us know.
Hardest fight was way beyond everything Lord Raedric (1). I don't know how many times I did a reload... actually my husband helped me win it at some point. :D After that, everything felt easy in comparison. I think the Radiant Spore fight was also pretty difficult, but I kinda managed. Fighting the Vampyr in the ruins of Caed Nua was also pretty difficult. However, I probably skipped some of the hardest fights, as I always was very nice to dragons in the game.
My favorite fight... uh, so many! Well, I loved the Kraken setup, that really looked amazing. And the first time the Eyeless appear. Earlier from the game, I really liked the Vampyr fight and the one against Concelhaul. And the one where Caed Nua is attacked and I can bring a few more friends.
Overwhelming: Lord Raedric (1) . Underwhelming: Lord Raedric (2), Kraken fight, Eyeless fights once you get the "one hit" hammer. I brewed my first potion for more accuracy and they just fell like dead flies. I also was a bit suprised winning the end fight in my first try. Maybe I was just well prepared? A friend of mine said she never could finish it in easy mode. oO
Generally, I found a few of the normal "large numbers" fights more challenging than the boss fights. What really made me loose were: a) poison / my team members taken out by stuns/roots/mind control etc. b) Healers I didn't notice quick enough c) Whenever I didn't heed "shoot the mage first" because I was distracted by something
Additional Information:
Are there any bugs that we missed you would like to see fixed that is not appearing in this list? Let us know about the top 5 bugs you would like to see fixed for the official 3.04 update and how we can reproduce them.
I haven't checked this lately, but what really annoyed me were traps. I spent quite a lot time to carefully place traps for the enemy, let them run into it (which is quite some micro management if you don't want your team to be hit too).... only to notice that the traps werte not even triggered! Usually someone just ran slightly over the edge, so I would consider it a bug that they didn't trigger.