Synergy is the word everyone uses. Deciphering: intent behind building multi-class for many is either to enhance strength of one or both classes, mitigate inherent weaknesses in one or both classes, or allow things that no class could do on their own.
Most often than not fun factor is not accounted for. I personally dislike Paladins that are not Goldpact or Bleakwalker (who are very niche to me RP wise) from mechanics perspective, but I would take Kind Wayfarers for RP any day over these two.
I had tremendous amount of fun playing Lord of the Imps recently, which is IMPractical, at least for solo PotD.
Most people are drawn to theorycrafting with a goal in mind to solve a problem. And choosing play-style or RP preference is not a problem. Creating a build that adheres to your play-style AND can accomplish a goal in mind (PotD, solo, Triple Crown, challenges etc) is the problem. That's why people "hate" Sorcerers and Thaumaturges. It does not match their play-style or it does not help them with their goals.
I for example "hate" barbs, monks and druids because they don't match my playstyle. And "love" Herald (Paladin/Chanter), because it allows me to clear Solo+Berath's Challenge
Edited by Malkoy, 12 August 2018 - 02:12 AM.