Kohwalter Posted August 4, 2018 Posted August 4, 2018 (edited) Dear Developers, Would it be possible to expose in the gamebundle files the Animal Companion's name (the string used which constains the player's chosen name for the animal) and the Animal Companion interface Icon? If this is made possible, then we would be able to create new animal companions from the various monsters/pets from the game and allow it to have its own Icon with the name given at the Character creation screen when selecting the Animal Companion, similar to the existing animal companions (wolf, deer, bear, boar, etc.). Also, expose the ID from "Game.GameData.CharacterStatsGameData, Assembly-CSharp" the summon/prefab/animal companion will use isntead of having it fixed on the Prefab file. Edited August 4, 2018 by Kohwalter 6
kilay Posted August 4, 2018 Posted August 4, 2018 +1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Kexby Posted August 5, 2018 Posted August 5, 2018 I love this idea! Having new animal companions (especially monster ones) would be wonderful
tonpix Posted August 5, 2018 Posted August 5, 2018 This is a kind of idea that makes you 'huh? we don't have companion mods?"
Kexby Posted August 6, 2018 Posted August 6, 2018 This is a kind of idea that makes you 'huh? we don't have companion mods?" Have I missed some? I've seen the wonderful panther and bird companion mods. Are there others I've missed? Especially monster companion mods?
BMac Posted October 20, 2018 Posted October 20, 2018 I replied here. Summary: I'd like to, hopefully there's time. 1
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