Cyrus_Blackfeather Posted August 2, 2018 Posted August 2, 2018 Hey guys, So, I'm working on a Principi Marauder right now, planning to do their storyline, and most other sidequests/DLC, and I'm having a bit of trouble from a mechanics vs narrative perspective regarding stats. Because of how the game calculates DoT damage, I've been told to keep Intellect low. I tend to keep it at 20, for 50% affliction duration and 100% AoE size, and so that I can still comfortably use Afflictions when using Berserker's Frenzied state until I find a means to cleanse Confusion. I was thinking that, maybe, I could keep Intellect at 8 (Adjusted to 10 with Blessings) and then invest the points into Resolve, bumping it up to 20 with Blessings and the Human racial bonus. Now, while mechanically that's fine - I can really work with any stat combination once I have a way to clear Confusion, I'm interested in how these attribute values would play out in terms of dialogue tests in game. I'm aware that Resolve is no longer as ubiquitous as it was in the first game, but it still shows up - I've seen at least one random city event that tests it, and there's quite a few "mental intrusion" checks you can resist with high enough Resolve. Intellect, meanwhile, seems to mostly be centered around esoteric knowledge - knowing things about, say, luminous adra without having to invest heavily into Metaphysics. So, I'm curious as to which stat would be considered more valuable from a roleplay perspective. Basically, which contributes to a more enjoyable experience of the game? Personally, I'd think a higher Resolve would be good because it'd mean I wasn't being led around by the nose as much, or able to be manipulated by higher powers as easily, but I'm not sure.
Tick Posted August 2, 2018 Posted August 2, 2018 I'm remember running into intellect checks more than resolve. It helped a lot in the Gullet quest with the family trying to leave. I remember resolve largely happening as resistance to any mind intrusion - Ondras visions with Tekehu included I think - and important for picking up that one soul bound weapon. I think it was in the Woedica temple?
Tick Posted August 2, 2018 Posted August 2, 2018 Also, metaphysics was super helpful. I ran a very intellectual character with bad dex or constitution or something. So I had all three.
Clerith Posted August 2, 2018 Posted August 2, 2018 (edited) For dialogue? Intellect and Perception BY FAR, Resolve has like what, 3 checks in the entire game or something like that? And the only memorable one being Woedica's mace. Edited August 2, 2018 by Clerith
Tick Posted August 2, 2018 Posted August 2, 2018 For dialogue? Intellect and Perception BY FAR, Resolve has like what, 3 checks in the entire game or something like that? And the only memorable one being Woedica's mace. A little more than that, but it's mostly with stuff like Serafen and the vithrack and whatnot.
gkathellar Posted August 3, 2018 Posted August 3, 2018 For dialogue? Intellect and Perception BY FAR, Resolve has like what, 3 checks in the entire game or something like that? Try 38. Mind, the significance of those dialog options may not be extremely high, but there are 38 of them. 1 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Tick Posted August 3, 2018 Posted August 3, 2018 perception are most common As someone with a character that has mediocre perception , I am irrationally bitter about perception checks.
Cyrus_Blackfeather Posted August 3, 2018 Author Posted August 3, 2018 For dialogue? Intellect and Perception BY FAR, Resolve has like what, 3 checks in the entire game or something like that? Try 38. Mind, the significance of those dialog options may not be extremely high, but there are 38 of them. So there's technically more Resolve checks than Int checks in the game - not counting what's in the DLC. 1
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