peardox Posted July 9, 2018 Posted July 9, 2018 This time I didn't have to fix GameData If you go to https://poe2.peardox.com/exported/ you can now get the prettified JSON of exported/design These can be read an any decent editor without plugins Soz it took so long this time - been busy (was reminded this AM) 3 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
AndreaColombo Posted July 10, 2018 Posted July 10, 2018 Silly question, but someone needs to ask on behalf of the uneducated: What does the prettified version do? I mean, what's been prettified exactly, and what effect does the prettification have? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
kilay Posted July 10, 2018 Posted July 10, 2018 (edited) Silly question, but someone needs to ask on behalf of the uneducated: What does the prettified version do? I mean, what's been prettified exactly, and what effect does the prettification have? They are more comfortable to open and to read for modding, and that save some time. In the previous version instead some gamedatabundle had some typo errors, space, wrong commas and so on, so peardox have rettified them and then have also provided the json version of those files. Now after a check(of him) in 1.2, the gamedatabundles seem properly formatted so he just shared the json archive. I believe it's just that, but i could also be wrong. Edited July 10, 2018 by kilay 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
peardox Posted July 10, 2018 Author Posted July 10, 2018 Prettified means human readable. If you open something like exported/design/items.gamedatabundle it's all on one line (machine readable) Computers don't much care about white space but humans do The prettified versions are easy to read by us mere humans. Everything is properly spaced and indented. You'll find that most Modders write their mods using prettified JSON as it's far easier to understand and update. Also as Mods are small in size a few extra k don't matter. From a delivery standpoint someone providing a large amount of data like OBS wanna make everything as small as possible. For example items.gamedatabundle is currently 6,115k whereas the prettified version is 13,094k Only Modders are really interested in the prettified versions, everyone else wants the smaller file sizes If we wrote something HUGE then we'd probably pack the mod (the reverse of prettify is just as easy) 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
peardox Posted July 10, 2018 Author Posted July 10, 2018 Silly question, but someone needs to ask on behalf of the uneducated: What does the prettified version do? I mean, what's been prettified exactly, and what effect does the prettification have? They are more comfortable to open and to read for modding, and that save some time. In the previous version instead some gamedatabundle had some typo errors, space, wrong commas and so on, so peardox have rettified them and then have also provided the json version of those files. Now after a check(of him) in 1.2, the gamedatabundles seem properly formatted so he just shared the json archive. I believe it's just that, but i could also be wrong. Nope - just prettified them, OBS fixed their export in 1.2.0 I wan't going get into the previous versions topic as it's no longer relevant OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
peardox Posted August 20, 2018 Author Posted August 20, 2018 Prettified JSON for 2.0.1 now available @ https://poe2.peardox.com/exported/This does NOT include Beast Of Winter exported 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
TT1 Posted August 20, 2018 Posted August 20, 2018 A question: why did you waste your time developing and releasing it, when you can just install JSTool for Notepad++? 1
peardox Posted August 20, 2018 Author Posted August 20, 2018 (edited) Easier to grep the stuff Not everyone has Windows It's educational for new modders Easier to understand Requed by @Kilay (prob for easy searching) Takes 10 seconds (not even that) to process I'll stick a timer on it next time - wrote this months ago Finds Bows simply in under a second (helps if I'm told if it's DLC) Edited August 20, 2018 by peardox 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
kilay Posted August 21, 2018 Posted August 21, 2018 A question: why did you waste your time developing and releasing it, when you can just install JSTool for Notepad++? Cuz newbie modders doesn't know that, and btw it's time consuming. Any kind of stuff that can save time for me is useful. Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
peardox Posted September 14, 2018 Author Posted September 14, 2018 (edited) Finally got around to uploading the new prettified JSon for 2.1.0 https://poe2.peardox.com/exported/ Had it for a few days (did it immediately cos it takes all of a minute once I get the game directory to my local server) Edited September 14, 2018 by peardox 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Grape_You_In_The_Mouth Posted September 16, 2018 Posted September 16, 2018 Thanks a ton. My VisualStudioCode won't let me format the files because they're too big or long or something. Super annoying.
peardox Posted October 29, 2018 Author Posted October 29, 2018 Been busy 3.0.2 exported is on https://poe2.peardox.com/exported/ Have fun! 1 OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Rolandur Posted October 29, 2018 Posted October 29, 2018 Most of the professional coding editors [for windows] just press CTRL + ALT + J to prettify JSON. I guess those newly introduced to coding/modding may not know this or have these types of editors but thought I throw that out there for any one new to modding. Wait for it though, some files are large and can take a few seconds (items and status effects acan take up to 8 to 10 seconds) to reformat.
Grape_You_In_The_Mouth Posted November 4, 2018 Posted November 4, 2018 I just had to use notepad++ to manually add in all the notes for the ranger class code from v2.1 to v3.0 I'm working on. I couldn't find a way to merge the file. Lame! Peardox, if you want a copy of the file to add to the website let me know. The notes show the name of the abilities so you actually have an idea of what you're working on. For some reason they were removed in the 3.0 version. I didn't make labels for the new abilities added by 3.0 yet. Ex: "Note": "PL 8 Unlock - Vengeful Grief",
peardox Posted January 15, 2019 Author Posted January 15, 2019 Just did 4.0.1 base for another thread https://poe.peardox.com/exported/ As usual this is the prettified JSON for exported (no expansions - I wanna keep it clean as possible) OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
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