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Posted

The first game had lot's of stuff to read, and lot's of books. This game however, while we have stuff to read, there aren't that many books. A quick comparision on the discrepancy can be seen here: https://pillarsofeternity.gamepedia.com/Books_and_documents

 

I would like to see more lore in this game. While I do think there is a explanation for this, given the Huana's collapse of it's society, I wouldn't mind if we got more stuff to read in the DLC's. It dosen't require VO, just a writer's talent.

  • Like 2
Posted

The first game had lot's of stuff to read, and lot's of books. This game however, while we have stuff to read, there aren't that many books. A quick comparision on the discrepancy can be seen here: https://pillarsofeternity.gamepedia.com/Books_and_documents

 

I would like to see more lore in this game. While I do think there is a explanation for this, given the Huana's collapse of it's society, I wouldn't mind if we got more stuff to read in the DLC's. It dosen't require VO, just a writer's talent.

I prioritize time spent on the direct story, so if that's the cost for a more fleshed out game otherwise, that's totally fine with me, but I did love the build up on lore with books. I was a little disappointed when there wasn't more at the library.

Posted

I was sorely disappointed by not getting more new books ( :bow: boooooks :sorcerer: ), but it's understandable - the first game, being the first game, had to devote a lot of time to building up the lore, perhaps at the expense of other things, the trade-off being that future games could focus on those previously neglected things because the lore had already been established. Sadly for me, the lore ended up being more interesting than the other stuff.

  • Like 1
Posted

Considering how much more storytelling is being integrated into the quest/item/world design, it is not necessary a bad thing to have less books.

 

I could use a book on how the wheel works though.

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