Carnage applies Staggered affliction from Spirit Frenzy. I'm not sure if it can apply bleed from Bleed Frenzy though. As far as I know it's the only effect that is applied through carnage.
This effect actually works against my high int Marauder (berserker/streetfighter), as it disables engagement and prevents Marauder from being flanked. On other hand it makes it extremely easy to trigger Deathblows passive from Rogue.
So I wonder if Blood Frenzy might be more useful for a Marauder. -5 Might is a fairly minor debuff to enemies and yeah, you kinda want to be engaged...
I was greatly looking forward to this skill, but now less so.
So far I've been relying on gimmicks to get the Flanked status (Powder Burns, Static Thunder, Chill Fog).
1. Switching to a Blunderbuss mid-fight is a loss of DPS in reload time
2. I may not always want to use a two-hander, particularly for Full Attack skill spam, plus I think I will need to get rid of the Confusion eventually - as I'm currently dealing way too much damage to my own party
3. With high Fort Chill Fog is not very reliable plus I don't really want the Blind debuff, so I'd need equipment to resist/downgrade the effect.
There is the beginning hat which does just that... but then there are other nice headgears as well (like Death Runes for 15% damage reduction... and I need as much damage reduction as I can get).
So It would be good to have the enemies actually flank my character sometimes.
Edited by Haplok, 14 June 2018 - 11:28 PM.