If I want to intimidate constantly, do I need to take Bleak Walker?
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Posted 13 June 2018 - 07:02 AM
Posted 13 June 2018 - 09:02 AM
Edited by Undesirable, 13 June 2018 - 09:05 AM.
Posted 13 June 2018 - 10:46 AM
Many intimidate conversation options give the aggressive disposition, but not all of them. Bleak walker has aggressive as a favored disposition, so intimidate options would benefit him. You'd want to avoid Shieldbearers and Goldpact Knights since aggressive is a disfovored disposition for both. Darcozzi and Kind wayfarers should be neutral for most intimidate dialog options, although there may be a handful that also give cruel which is disfavored for these last two orders.
Posted 13 June 2018 - 12:26 PM
i played a goldpact knight and couldn't take intimidate options often due to that, i think 80% of the intimidate options are aggressive
Posted 14 June 2018 - 06:34 PM
Thanks for the responses, guys.
Posted 15 June 2018 - 09:17 PM
it's both intimidate and cruel that are favored, diplomacy and benevolent that are not, for bleakwalkers.
there are a LOT of intimidate dialogue options in the game, often giving you the best results in many dialogues, which was nice.
there are far fewer cruel dialogue options, but I have to say that most of those are quite amusing. just don't kick any puppies in front of eder.
on the flip side, there are also a LOT of diplomatic options in dialogue, and sometimes they are hard to avoid without starting a fight, or perhaps getting a result you might not like otherwise. and again, fewer benevolent choices, and almost all of those can be avoided.
basically, the thing I found hardest to deal with was avoiding diplomacy boosting options.
you will max out at +21% bonus to your defenses (patch 1.02 anyway), and will not lose any so long as diplomacy and benevolence stay below 3 each. you lose 1.5 points of defense for every 3 points either of those goes above 3. so, if your diplomacy is "4" say, you will lose 1.5% defense, 6 will lose you 3%, etc. that's a rough estimate, btw, and it also combos with the other score for benevolence to some extent, though not directly multiplicative.
bottom line, you can afford to pick a small handful of diplomacy/benevolent dialogue options without worrying too much. diplomacy of 6-9 would be about right if you picked some of those options by the end of the game, and that ends up only bringing your defenses down by about 3% from 21 to 18, so not much to worry about.
Edited by Ichthyic, 15 June 2018 - 09:20 PM.
Posted 16 June 2018 - 03:03 AM
@Ichthyic: IDK what you're talking about with these values. What's 6 diplomacy? I only see the circle filling up a quarter at a time, so for me there exists 0-4 for each disposition. Also why involve %? Perfect Deep Faith is +15 to all defenses in 1.1. If memory serves it's 11.4 with no dispositions and +0.6 per point in positive ones (up to 3 out of 4), unsure about negatives.
@OP: As someone constantly playing Shieldbearer paladins it seems to me aggressive is more associated with choosing to attack unprovoked in dialogue than with threatening. But you can threaten people without being a Bleak Walker or a paladin at all. I doubt they get many unique conversation options to threaten people. I get one unique option as a Shieldbearer and it's pure lore.
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