June 9, 20187 yr https://imgur.com/a/7HOJetA I suppose considering their name and the environement (lava), as well as other enemies (magma oozes), those "flame" nagas are supposed to have extra fire armor, not lower at currently 3 fire armor it feels off, i suppose it is not intended
June 9, 20187 yr It has already been reported (and ignored). https://forums.obsidian.net/topic/101029-bug-flame-naga-incorrect-resistance-values/
June 9, 20187 yr Author i don't think they ignore, just a lower priority compared to other things i guess
June 9, 20187 yr I can't swear this holds true for the flame naga in Nemnok's lair, but the ones for the Flamewalker Vessali bounty have 0 fire armor. And more importantly, FIRE DAMAGE HEALS THEM, so it's probably not in their interest to reduce the damage. Look for Child of Flame in the combat log when you deal fire damage to them. ^^ My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
June 9, 20187 yr Author Ooooooh! Makes sense, then i wish the UI would tell you this, by turning the flame icon green or something like this, currently it is not very intuitive
June 20, 20187 yr Hi anishar, Thanks for the post, and sorry, we are attempting to get to as much as we can It is not really intuitive, so Ill get this added so we can have it looked into and fixed accordingly. Best, -Caleb I like big bugs and I cannot lie...
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