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DoT has higher DPS when you have lower INT


dunehunter

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Discussed in this thread: https://forums.obsidian.net/topic/102077-lower-int-higher-dot-dps-its-back/?do=findComment&comment=2051859

 

Currently some DoT spells/abilities as it's DoT only tied to Might and Powerlevel, while duration is tied to INT, which results in if you have lower INT, you can do a higher per tick damage and thus higher DPS. 

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Example: Taste of the hunt, Disintegrate. We have this same issue in PoE 1, my understand is if DoT abilities both benefit from Might and INT, it would be too powerful. It's reasonable that the total damage is only tied to Might, but there must be an elegant way to handle the relationship between DoT and INT. Currently it's very ugly to see low INT one do more DPS.

 

I'd suggest the DoT tick damage to be fixed, or duration to be fixed, problem solved.

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Example: Taste of the hunt, Disintegrate. We have this same issue in PoE 1, my understand is if DoT abilities both benefit from Might and INT, it would be too powerful. It's reasonable that the total damage is only tied to Might, but there must be an elegant way to handle the relationship between DoT and INT. Currently it's very ugly to see low INT one do more DPS.

 

I'd suggest the DoT tick damage to be fixed, or duration to be fixed, problem solved.

...or that is just scale properly with both attributes for once.  I think someone modded it in PoE so it actually DID work correctly (might buffs each tick, and int just makes more ticks).

 

but I don't think anyone has done that for this game yet.

 

It would be nice if the devs would have fixed it for both PoE and this game, but these kinds of things aren't the kind of detail they ever pay much attention to unfortunately.

 

 

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Hey dunehunter,

 

I did see this in the former post, but thanks for bringing this up again! Ill make sure it is in for QA to bug :)

 

Best,

 

-Caleb

Actually I think this is more a designer question than a QA issue, but anyway thanks for reply Cdiaz, u r the best :)

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