dunehunter Posted June 9, 2018 Share Posted June 9, 2018 Discussed in this thread: https://forums.obsidian.net/topic/102077-lower-int-higher-dot-dps-its-back/?do=findComment&comment=2051859 Currently some DoT spells/abilities as it's DoT only tied to Might and Powerlevel, while duration is tied to INT, which results in if you have lower INT, you can do a higher per tick damage and thus higher DPS. 1 Link to comment Share on other sites More sharing options...
0 Cdiaz Posted June 9, 2018 Share Posted June 9, 2018 Hey dunehunter, I did see this in the former post, but thanks for bringing this up again! Ill make sure it is in for QA to bug Best, -Caleb 2 I like big bugs and I cannot lie... Link to comment Share on other sites More sharing options...
0 dunehunter Posted June 9, 2018 Author Share Posted June 9, 2018 (edited) Example: Taste of the hunt, Disintegrate. We have this same issue in PoE 1, my understand is if DoT abilities both benefit from Might and INT, it would be too powerful. It's reasonable that the total damage is only tied to Might, but there must be an elegant way to handle the relationship between DoT and INT. Currently it's very ugly to see low INT one do more DPS. I'd suggest the DoT tick damage to be fixed, or duration to be fixed, problem solved. Edited June 9, 2018 by dunehunter Link to comment Share on other sites More sharing options...
0 Ichthyic Posted June 9, 2018 Share Posted June 9, 2018 Example: Taste of the hunt, Disintegrate. We have this same issue in PoE 1, my understand is if DoT abilities both benefit from Might and INT, it would be too powerful. It's reasonable that the total damage is only tied to Might, but there must be an elegant way to handle the relationship between DoT and INT. Currently it's very ugly to see low INT one do more DPS. I'd suggest the DoT tick damage to be fixed, or duration to be fixed, problem solved. ...or that is just scale properly with both attributes for once. I think someone modded it in PoE so it actually DID work correctly (might buffs each tick, and int just makes more ticks). but I don't think anyone has done that for this game yet. It would be nice if the devs would have fixed it for both PoE and this game, but these kinds of things aren't the kind of detail they ever pay much attention to unfortunately. Link to comment Share on other sites More sharing options...
0 dunehunter Posted June 10, 2018 Author Share Posted June 10, 2018 Hey dunehunter, I did see this in the former post, but thanks for bringing this up again! Ill make sure it is in for QA to bug Best, -Caleb Actually I think this is more a designer question than a QA issue, but anyway thanks for reply Cdiaz, u r the best Link to comment Share on other sites More sharing options...
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dunehunter
Discussed in this thread: https://forums.obsidian.net/topic/102077-lower-int-higher-dot-dps-its-back/?do=findComment&comment=2051859
Currently some DoT spells/abilities as it's DoT only tied to Might and Powerlevel, while duration is tied to INT, which results in if you have lower INT, you can do a higher per tick damage and thus higher DPS.
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