For me (very) personally, I would rather see Obsidian clear the relationship system out of bugs first, so Xoti doesn't cheer and laugh when performing last rites for her friends. Then, I would rather have them add new interesting companions/expand sidekicks rather than give the old companions more content. Technically, some new content is a given with DLCs anyway, but I wouldn't want Obsidian to focus *just* on companions. I imagine it's a problem with me being slightly entitled than anything else, but the companions in Deadfire (aside from Serafen, Ydwin and Rekke - and those last two are sidekicks, for goodness sake) never did anything for me, so I'd rather see something new. I think in order to make character like Maia actually interesting you'd have to rewrite her from scratch. Not to mention adding more stuff to existing companions can mess up this relationship system even more and turn companions into inconsistent mess, if you're not careful with the added content. It also makes spreading their content evenly almost impossible without serious changes to the system - see below.
But, if Obsidian ever tries to add new companions/expand sidekick content, here's my thoughts - trying to spread the companion content throughout the game makes companions feel more involved. Which is difficult to do, when conversations kick in based on a approval gain. It's extremaly easy to "binge-talk" a companion in first 2-4 hours of the game, and leave them with no content for the rest of it.
Again, Baldur's Gate 2 had it (mostly) right, both in terms of content spread and romance approach. Companion "romance talks" were kicking off in hourly intervals - and there were a lot of them. Aerie was the one with the least amount of them I think - about 25 coversations (mostly due to cut content). Viconia had whooping 45 - it actually took forever to finish her romance storyline (here I am at very last leg in the Temple of Rillifane, and she STILL keeps on going about her feelings). But all those were actually huge and involved romantic story arcs. Not to mention BG 2 actually gave reason for love interests to fall in love in CHARNAME - with Viconia first being drawn to the player, beacuse CHARNAME was the only person on the surface to even show her kindness, then trying to push him away out of fear of betrayal/rejection, then coming to grips with her feelings and "trying" to be a supportive girlfriend and lastly freaking out and *very* reluctantly ending the relationship when servants of Lolth show up to kill her and CHARNAME both, ending the story on a bittersweet note. Sure, it was linear and all, and simplistic in mechanical terms, but it worked - at least for me. Compare that to let's say, Xoti romance with her 4-6 conversations.
But again, those are just my post-facto observations, with the approval system being what it is. I really hope Obsidian has some plans on how to deal with our issues and suggestions in patches or DLC.
Edited by aksrasjel, 09 June 2018 - 10:18 AM.