I used the search function of the forum, but did not find anything related to this, post release. I read that recently, Obsidian announced they will try to provide modding tools for the community. And i'm no programmer (at all). So, i wanted to ask if there are actual modders interested in modding Pillars 2 in the future (once final, because it looks like maintaining a mod through patches is a hassle). This post is very general on one hand, and very personal on the other hand too. I hope you will forgive me for presenting my own desires as well.
I guess i'm not the only one feeling that sometimes, amongst the things you don't like about a game you want to love, there are a few ones that you just can't overcome. And you drop an overall great game because of things that may look like petty details to others, but that are of prime importance to you.
Since i can't allow myself to ask anyone to work to cater to my own personal tastes, i wanted to present the 2 things that are, for me at least, a guarantee of utter cringe, and see if some other people here feel the same. Truth is, I'm actually frustrated, i will admit this much. While i really want to enjoy games like Pillars, there are a few things that i just can't make like they do not exist, however hard i tried to ignore these in Pillars 1. Please, don't misundestand me. In any game, there will be things people like or dislike. And then, there may be a few of them that will convince them to just never even play it (in this case, because already present in Pillars 1). These are past the point of just ''dislike''.
I like many things in games like Pillars, but amongst the things i dislike, there are 2 that will probably prevent me from even redeeming my backer key. These were things that were thought to be reworked at the time i backed the game, and i had some hope. Not to have them the exact way i wanted, but to have them in a way i could finally manage to tolerate.
These 2 things are: the healing system, and the Might attribute.
The Might attribute disappeared at some point and i was overjoyed. I would at least be able to play my beloved flimsy multiclassed Eothas spell caster/Fighter with 7 strenght but high magical power. To play my elve, governed but her faith, without having her having the physical strenght of an ogre. I just learnt that the Might attribute is back, like in Pillars 1. I can't imagine suffering a second game with the Might attribute. I couldn't even suffer more than half of the first one like this. I've no words... I need to control myself because i have such a deep desire to flame, and that would help no one . Basically, i would love to have Might separated in 2 different attributes that would make sense. One for physical strenght, and one for spiritual power. At this point i don't even care for attribute balance anymore.
As for the healing system. Well... no auto healing? Having to use healing spells outside combat. Or see some kind of healer? Or eating healing mushroom? Or performing a healing dance? Well, actually, to this point, ANYTHING would do. Aside from the magic nap healing everything and anything. I don't care anymore about the means. But, please, i beg you, fix this, since i can't do it myself.
I'm pretty sure i could do with everything else i may dislike if these 2 things are fixed.
Any thoughts? Any people who would like to see these 2 things fixed too? Or maybe some other specific ones that are cringeworthy for them?