Cyrus_Blackfeather Posted May 30, 2018 Share Posted May 30, 2018 Hey guys! So... I don't know if I'm just very bad at the game or what, but I'm actually legitimately struggling on PotD after completing the tutorial. Enemies hit extremely hard, and I do barely any damage to them. Yes, I know that enemies hitting hard is the point - but if I can only scratch them for two damage or so, combat becomes less a war of attrition and careful management of resources, and more an exercise in futility. The thing is, I'm not sure if this is just me being bad at the game (Likely) or me just not taking quests in their intended order. Am I supposed to progress the main quest immediately after hitting Neketaka and level up that way? Do a few bounties and gear up my party? That's not even getting into the ship combat. I don't know if this is the same on all difficulties, but boarding actions on PotD are absolutely brutal. I see a ship that has 4 crew listed out of a total of 16. I figure "Okay, easy mark," and pepper it with cannon fire before going in for the kill, only to find that there are now twenty or so soldiers, including five priests (!) waiting for me. I feel like even if I were abusing functionally immortal builds, I'd still struggle with that. I'm not really sure what the problem is. Level scaling is important, I want the content to be challenging at all parts of the game and I hope that the changes coming fix it on all difficulties. But I'm wondering if something about my approach is just not cut out for PotD and whether Veteran would provide the challenge I'm looking for without the frustration. The fact that I'm playing a Helwalker Monk accounts for why my main character is struggling so much in the damage department, but not why my companions, who don't have that penalty, are taking so much damage from enemies. Well, the fact that they're poorly optimized probably accounts for a lot, but when I start looking at that, this becomes less a roleplaying experience and more "Video Gamey" if that makes sense. So... To wrap this all up. Would Veteran mode with level scaling be a better test of my abilities without leading to as much abject frustration as my party gets massacred before they can even do anything? I want a difficulty that punishes stupid mistakes, but that doesn't require five or ten or fifteen reloads, or super cheesy tactics. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now