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Showing results for tags 'memory leak'.
Bug: After running for multiple hours game appears to run more sluggishly, enough so it becomes noticeable to the naked eye. Repro Steps: 1. Start Game 2. Play it for hours on end because it's awesome. 3. Observe degraded performance. Notes: 1. I have not confirmed if this is tied into the loading of new assets. From observation it appears that new assets get loaded into temporary memory as you play the game and then are dumped when you exit game. As such multiple summons, monsters, and areas slowly bloating the memory footprint may be relevant. Or it may not be. Coding is har
I've got a memory leak in the game when trying to load form a saved game as well as a few crashes prior. If you could check it out it would be appreciated. I have the error and dump file as well, just need to know where i can send such a thing. output_log.txt
This seems to get progressively worse until it takes about a minute to disarm traps. The game stutters more and more when disarming traps until eventually it freezes for 10-20 seconds. This only happens when disarming traps, and the only issue I'm experiencing. The rest of my computer seems to continue normally (ie: a video, or audio continues playing while this stalling happens).
NOTE: The forum prevents me from uploading a .7z file, so I have changed the extension to .bmp. If you want to look at the crash dump, change the extension back to .7z. [Description of the issue] Loading of saved games, both normal and quick, results in a memory leak that will eventually cause a crash. [steps to Reproduce] Start a new game, default character, default settings. Resolution for me is 2560x1440. Save/quicksave the game as soon as it is loaded. Note the memory usage in Task Manager (or Process Explorer). Repeatedly load/quickload the game, noting how the memory footpri