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Build Name: Adra Infused Duelist Edit: 09/09/2018 Updated Party members after full Play-Thru, made minor change to Equipment. Removed level 20 stats as its redundant and unnecessary. Born in the Deadfire, this Inquisitor follows a simple rule, do good upon others and you will be rewarded tenfold. She is fast and deadly and can strip enemy defenses down to allow allies to pummel away at those who dare stand against the Watcher of Caed Nua. Unlike many inquisitors, she cares about finding the truth, but will get it out of compassion and benevolence and not cruelty or violence, like many other inquisitors out there, that only care about getting the "truth" and not the means used to get it (I am looking at you Rhadam Asunawa, Wheel of Times Inquisitor for the Children of the Light). And in reality she has a frail constitution, but a very strong spirit that guides her through the worst of situations. Class: Inquisitor (Paladin & Cypher) Subclass: Kind Wayfarer & Soulblade Difficulty: PoTD Game Version: 2.0 Play Style: For Party Setup Party Set-up Main-Tank: Eder (Swashbuckler - Fighter/Rogue) [Melee dual wield] Healer: Tekehu (Theurge - Druid/Chanter) [Ranged with dual blunderbuss - Kitchen stove and Serafen starting weapon] DPS-Support: Xoti (Contemplative - Monk/Priest) [melee unarmed with Tuotilo for fast dps and recovery] DPS-Control: Serafen (Witch - Barbarian/Cypher) [dual wield with scimitar combos] Race: Wood Elf Starting Attributes: (Not Including Berath's Blessing or bonuses after Hasongo, Gift of the Machine and Effigy) Culture: Deadfire Backgroud: Raider or Hunter Active Skills: 5 Athletics rest into Alchemy Passive Skills: N/A Went into Metaphysics 9, rest spread for conversation options. After Nemnok fight you get a beautiful staff which scales of Metaphysics, which you can then respect out of two weapon style into two handed style combat with the staff and it gives a decent 2.7s recovery with nice damage output and long range. Active and Passive Abilities Equipment: Weapon Variants Setup: This is a very fast combat Watcher. Where s/he will attack fast and have significantly fast recovery times; because of that we can get away with using a Sword of the main hand (which gives best of piercing or slashing) and we cover crush with the flail. We could change the flail for Kapana Taga which is crush and slash as well and its also equally fast as its a club (includes +5 Accuracy as well). You want to start the fight with Sword Rival (enemy) and follow up with a Borrowed Instinct, after that use Recall Agony on high HP enemies and use Flames of Devotion to heal up your allies that may be taking too many hits and yourself, while generating a lot of focus. This will push you into a Soul Strike Annihilation. Depending on your enemy you will throw Tenuous Grasp (if there are multiples) as to increase splash damage; since Paladin is a single target kinda gal(guy). With the current setup, you will have almost immunity to Intellect, Dexterity and Constitution Afflictions. Your attacks will do high damage, and also you will be able to 2 hits most enemies while on tougher enemies you will be able to stand toe to toe with them. Conclusion: I used this build all the way to the end of the game, and I loved how fast she moved and reacted to everything, being able to heal myself as well as party members, while also doing massive damage was extremely satisfying. Like I said in the beginning, she is a little frail, but what she lacks on Hit Points, she has in healing. Hope you enjoy it as much as I did, I even went into a few fights solo, Nemnok for example, and it was a blast. I wanted to have Eden next to me since I build him using Swashbuckler build, for high survival and damage; but I was able to do it solo no problem.
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I have a problem with this kind of games, where there are many choices and I can't stick with one. So help me out here.. I am trying to start the game in POTD... 1. Votary (PLD/MNK) (BleakWalker/Shattered Pillars or Nalpazca) 2. Inquisitor (PLD/CYP) (BW/Soul Blade) 3. Shadowdancer (MNK/ROG) (???/Streetfighter [unsure of subclass as well]) On all 3 builds I plan to use Two-Weapon Fighting. Also so far I do not want to be a tank, maybe offtank but not main tank in any way. For Race either Godlike Nature or Frost Elf or Human. Since I haven't reached end game yet, I have no idea of possible good helmets or if the elf or human bonus are actually good compared to the power level from Nature Godlike. For weapons I was thinking of either Battle Axes, Swords, and/or Flails. For Armor Light armor or Medium (depends if using MNK because of Swift Strikes) For Low levels I am so confused, because I feel that no matter which class combo I choose I miss a lot even with the 18 perception. MNK/ROG (Shadowdancer) Rogue Subclass: Street Fighter (This will make you very adopt a high risk fighting style, which you want to have more than 1 enemy always engaged and then squeeze into them.) But in the end I went no subclass, as no penalties are better than some for situational benefits. Monk Subclass: Nelzpaca (Constant wounds generation while drugged, and +10 P.Level to drugs Stats (Edited after a comment from AeosnLegends, I had copy pasted from a dps build the stats) (Also you can include +2 to all stats with Berath's Blessing) M:15 C:14 D:10 P:14 I:10 R:14 Traits Athletics until 5 Alchemy (after you get Athletics) (Passive not sure, use survival and others for RPG checks) Active and Passive Skills lv1: Crippling Strike & Swift Strikes lv2: Force of Anguish (retrain into backstab later on, but use this to dump wounds early game) lv3: Lesser Wounds lv4: Blinding Strike & Two Weapon Style lv5: Dirty Fighting lv6: Long Stride lv7: Riposte & Torment's Reach lv8: Swift Flurry lv9: Stunning Blow lv10: Persistent Distraction & Thunderous Blows lv11: Duality of Mortal Presence lv12: Rooting Pain lv13: Deep Wounds & Raise Torment lv14: Uncanny Luck (again this is to trigger Riposte as there is a higher chance to miss [haven't tested if Riposte triggers from this "miss"]) lv15: Stunning Surge lv16: Slippery Mind & Turning Wheel (Upgrade from Duality of Mortal Presence) lv17: Improved Critical lv18: Flagellant's Path lv19: Deathblows & Heartbeat Drumming lv20: The Dichotomous Soul Equipment: Weapon (offhand only as bare hand monk damage is superior to any and recovery speed is in par with daggers 3.0 base): Modwyr or Duskfall (which both can be acquire early in game.) Head: Fair Favor (acquired with level 2 or 3 with Serafen) Armor: Miscreant’s Leather (I enjoy the speed recovery bonus, which means hits more often and acquired without a single fight) Neck: Precognition Cape: Cloak of Greater Deflection (+7 Deflection, yes please!) Hands: Gauntlets of Ogre Might Ring1: Chameleons Touch Ring2: Entonia Signet Ring (again this is to increase deflection, Riposte, anyone?) Feet: Boots of the Stone Waist: Instant Potion Belt (you will have high Alchemy, so benefits from a potion on each encounter are great) Will be working on a Votary one next, but also build towards high dps with high survivavility
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Various bugs
SamHam posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Not completely done with my playthrough of the game, but I thought I'd make note of some of the most glaring bugs up until the end game. I've noticed that many bugs occur when one explores without obtaining the quest beforehand, for example: In the Gullet, I decided to enter the sunken city hoping to find the roparu basically sentenced to death by that overzealous city watchman. While I was there I obviously explored EVERYTHING and threw myself at anything that sparkled. This way I obtained one of the seashells that open the gate into Ondra's temple (I left the seashell in the gate). I later stumbled upon Dereo, who tasked me with obtaining the second conch from a pompous fool in Serpent's Crown. At this point I could complete the quest by "presenting" the conch I left in the temple door and continue a dialogue tree which would suggest I got the conch from Takano in Serpent's Crown and got attacked after obtaining it (which obviously wasn't the way it played out). After a reload I did the quest as intended. After reaching Takano I could again "present" my conch, which obviously was still in the temple door, and the game would crash. After a reload I backtracked, retrieved the conch, showed it to Takano, stole his (duh ) and did not get attacked (don't know if this is supposed to happen after stealing Takano's seasheel). After this the quest seemed to work fine. I killed the itsy bitsy Kraken guarding the temple door, looted the temple and presented my findings to Dereo. Midways through the game I was asked to free slaves held captive at Crookspur. I did so AND killed the slavers, including their leader. This seemed to advance some quests I did not yet obtain from the Rauataian or the Wahaki tribe, that is; the Royal Deadfire Company would deploy their fleet and take over the Island while the Wahaki tribe, which I encountered much later, would thank me for disposing of the slavers and immediately assume I helped the Deadfire Company set up base there at which point I got dismissed by their Ranga. (I am presuming that Allot's "The Painted Masks" quest is also undoable at this moment). There's many more of these weird bugs, but since I didn't write them down, I can't elaborate. As for another big bug, it has to do with the end game quest Honor among Thieves. I decided to side with Aeldys, which I believe to be the lesser of two evils. After freeing her I was tasked with killing Furrante and all his lackeys. Here I noticed several bugs. 1. After descending the tower I could proceed right down the stairs and kill the council members and the surrounding pirates, which would trigger the cutscene where Aeldys scampers down from her prison and automatically assumes that I want to side with the Principi and find Atlant... Ukaizo. After the dialogue I would proceed towards the exit and notice that some left over pirates were still hostile towards me (the guys I didn't clear out). They would attack and Aeldys and her cohort would also turn hostile towards me, 2. Clearing out the pirates from the exit towards the middle of the tower would alleviate the above problem, but the Honor among Thieves quest would remain unresolved, until I left the tower. At that moment it would fail (although Aeldys dialogue would not change). Lastly I would like devs to check out the Cypher class. Many a time I've had Serafen die instantly in the beginning of any combat without it being reflected in the combat info window. I am guessing this has something to do with the Psychic Backlash ability looping due to the cypher being attacked by a foe or due to them casting a spell on themselves (the latter also being a problem in PoE 1).