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Showing results for tags 'PvP'.
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Me and my friends have been having a blast playing Grounded when we have the chance, but we feel like we can't really work together in fights when we can harm each other with the many accessories in the game and some weapons secondary effects. For example, one of my friends have an accessory that has a chance to spawn a poison cloud when landing an attack which will poison everything that is in the range of the cloud. Unfortunately this also applies to us, so when we are teaming up to fight a boss, we usually end up dying from his accessory and then he is soloing the boss. We initially wanted to disable friendly fire since we think this would fix the problem, but since it is a game setting it will change the difficulty we have set to custom, thus disabling our ability to earn achievements. An example of a weapons secondary effect harming team play is the Pinch Wacker, where it has a chance to spawn an electricity effect that stuns enemies when in range, but this stun also applies to my teammates and harms their ability to play the game with me. I personally think to solve this issue would be allowing us to disable friendly fire without changing the difficulty to custom, therefore we will still be able to earn achievements and not impact each other's gameplay (assuming that the "custom" difficulty is what prevents achievements from being earned). Perhaps a second method would be to have the accessory and secondary weapon effects not apply to your teammates, but I think this would be more difficult to do and could harm the games PvP potential. Maybe there's also an opportunity to look into a way to create teams based on colors like "green team", "red team", and "blue team". (Terraria has a feature like this if you're interested in looking into it.) This would allow rival teams between your play group where you cannot harm players on your team, but can still damage the enemy teams players. I believe this idea also has potential to expand the PvP side of Grounded to incorporate some fun community made game modes like "Team Capture the Flag" or something as simple as "Team Deathmatch" in arenas we build. Thanks for taking the time to read this. I hope to see this game continue to grow.
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Hi. add dedicated servers to grounded. so that 40 people play in one session (1 session = 40 people). add co-op pve missions for 3 people (sometimes outside the map). also pvp mode for 10 people (5 vs 5). solo quests with a different storyline, sometimes outside the map (an interesting location with different enemies). pve and pvp modes are common (united) for players of all sessions. make clans if possible. clan wars in pve and pvp modes. clan players are awarded clan points. total points are summed up. chat for session, friends, clan and region chat (one language, one region). quickly translate the game into Russian language. the game was popular in the CIS. This is a large region who knows Russian language. pure survival genre = low popularity. you need to mix it with other interesting genres and mechanics.
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Hello everyone! I would like to share my thoughts and to read other opinions on several topics: 1) Player AI scripting system. For some reason people like to simplify everything, including AI settings, but that's not always good. Hopefully PoE 2 has passed 2kk USD and we have a chance to get masterpiece AI. It's so intriguing what kind of player AI scripting will we get in PoE 2, cause I don't like PoE 1 AI script system at all, but it's still better than no AI. For me the best, fascinating and almost ideal AI scheme is implemented in - Dragon Age: Origins. It's so awesome when you can customize any skill usage upon any situation (target evaluation, hp %, etc.) Also, besides player AI scripting it's very important, it would be great if there will be no things like kiting or spreading up the mob group like in PoE 1 2) I would really appreciate some kind of interaction with other players co-op (like in Baldur's Gate / Neverwinter) or specific arena mode or something like that for PvP (like in Dungeon and Dragons Online) 3) I've had some blurry answers from Josh Sawyer via twitch / youtube about character transaction from first part to second, but many things are still unclear. Like what's up with char. reputations and talents like Gift from the machine, The merciless hand / Second Skin, blood pool sacrifice bonuses. As I understand PoE 2 will be in Deadfire archipelago and all PoE 1 encounters were in Dyrwood, but where is it? Probably far far away in Eora... How choices we made in PoE 1 will affect PoE 2... cause there are so many of them!!! For me the iconic transaction was BG1 to BG2, with Drizzt Do'Urden and Elminster, a few but so awesome. Something like possessed Falanroed... for instance! And it's really interesting with blood pool sacrifice, I mean they talk a lot about Eder and Aloth... What do you think lads?
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Could be awesome to have the chance to each one create their own kingdom and recruit their own friends and train them on each class and defy other kingdoms or players to live matches gain status to put those points on skills and so on. South Park The Stick of The Truth - Online ! Awesomely good to be truth!
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