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Found 7 results

  1. I've gotten quite a bit of the Stronghold renovated---still a lot to go; but, I wonder when I should start dealing with the endless paths? I read that it's a side quest, so can I ignore it or will it eventually bit me...??
  2. This is a place where one gives inspiration, and another takes from it. Feel free to either inspire others with your own Watcher ideas, or to become inspired by them. ^^ You can type down as much, or as little information as you want. -------------------------------------------------------------------------------------------------------------------- 1. Hylea's Blessed (ARTIST watcher, commoner - play as Rogue maybe.) AGE IN PoE1: 21 RACE: Heart Orlan CULTURE: Old Vaillia PERSONALITY: Benevolent, Passionate, Clever. TRAITS: Friendly, Good natured, 'Weak', Romantic, semi-funny in a good natured way. IQ (LOGICAL): Average IQ (EMOTIONAL): High Above Average ORIENTATION: Heterosexual BACKGROUND CHOICE: Artist, traditional lost inspiration. BACKGROUND IN DETAIL: * watcher was born to two middle class loving parents. * mother saw watcher's gift and passion for art, and encouraged them to continue * mother became gravely ill when the watcher was 17 * the watcher continued doing art, and always showed it to mother *mother died when the watcher was 20 *watcher losses inspiration after their mother's death *watcher ventures away, but isn't sure where and for what purpouse COMPANION FATES: Just be friendly and always encourage faith. IF ORLAN BABY KEPT (VELLA): Raises her with love and care, like a parent should. PAST LIFE TRAITS: Fanatic, Betrayed Iovara because she questioned her faith. PAST LIFE IOVARA RELATION: Sister. -------------------------------------------------------------------------------------------------------------------- 2. Galawain's Rebel (RAIDER watcher, Druid/Barbarian.) -------MY PERSONAL FAVOURITE! <3 AGE IN PoE1: 23 RACE: Wood Elf CULTURE: Deadfire Archipelegio PERSONALITY: Aggressive, Honest, Cruel. TRAITS: Brave, chaotic, strong, dumb (especially with emotions), brutally honest, believes the strong have every right to take from the weak (possession and lives included.) IQ (LOGICAL): Below Average IQ (EMOTIONAL):High Below Average (Impaired.) ORIENTATION: Homosexual BACKGROUND CHOICE: Raider, highwayman/woman, brought down by an army. BACKGROUND IN DETAIL: * Watcher's father unknown (Possibly ran before birth.) *Watcher born into a poor family * Mother married a Meadow Folk * He was highly abusive * Mother ran away as well to start a new life, leaving the watcher with his/her stepfather * Watcher finds comfort in nature * Observing nature, Watcher sees what they think is a sign from Galawain himself ; A weak small rabbit, teared apart by a much bigger, stronger bear. * Watcher gets angry and picks up the first weapon they could find, killing their stepfather with it * Watcher skips town, and bands together with similar brutes, becomes a raider * Wacther 'falls in love', or rather, into an obsession with a woman/man who doesn't feel the same way. Watcher can't take a hint though. * After they had to disband, the watcher journeys to Gilded Vail, where she/he plans to make a fortune. (As they were always poor, and the watcher craves money, besides blood.) COMPANION FATES: Diminished their fate in gods, make them chose their own paths, and believe in their own strength. IF ORLAN BABY KEPT (VELLA): Raises her to be a brutal warrior, strong and skilled, all while being protective of her and caring in her own (impaired lol) way. PAST LIFE TRAITS: Massive coward and liar. Betrays Iovara because he/she was scared of what the Grand Inquisitor may do to him or her. PAST LIFE IOVARA RELATION: Iovara loved the Watcher, and the Watcher loved her back. -------------------------------------------------------------------------------------------------------------------- 3. Chained Mind Hunter (SLAVE watcher, Cipher.) AGE IN PoE1:25 RACE: Wood Elf CULTURE: Aydir PERSONALITY: Rational, Stoic, Diplomatic TRAITS: Thinks before he or she speaks, is as submissive as a slave would be (at the begging anyway), mysterious and has a thirst for freedom, and fear of going back into chains. IQ (LOGICAL): Average IQ (EMOTIONAL): Genius ORIENTATION: Heterosexual -------------------------------------------------------------------------------------------------------------------- 4. Skean's Faithful (SCHOOLAR watcher, Priest of Skean/Wizard) AGE IN PoE1: 18 RACE: Pale Elf CULTURE: Aedyr PERSONALITY: Diplomatic, Deceptive, Cruel. TRAITS: Secret hatred (especially of those who were and are far more well of then her), acts nice enough (diplomatic), when given the chance to sacrifice a companion for her own gain (without anyone knowing about it), she'd always accept. IQ (LOGICAL): Above Average IQ (EMOTIONAL):Average ORIENTATION: Heterosexual Other: Was expelled from arcane school for breaking rules. Has Cruel at at least (3) and sides with Skean at the end. -------------------------------------------------------------------------------------------------------------------- 5 Unfaithful Teacher (PHILOSOPHER watcher, Chanter.) AGE IN PoE1: 28 RACE: Ocean Folk CULTURE: Ixamitl Plains PERSONALITY: Passionate, Diplomatic, Deceptive IQ (LOGICAL): Above Average IQ (EMOTIONAL): Above Average ORIENTATION: Bisexual Other: Was a teacher who cheated on her/his wife or husband. For the second time that she (or he) was caught wise of. This was the last time the Watcher's spouse would deal with it. -------------------------------------------------------------------------------------------------------------------- 6. Con Artist (DRIFTER watcher, Cipher) AGE IN PoE1: 22 RACE: Moon Goodlike CULTURE: Old Vaillia PERSONALITY: Deceptive, Diplomatic, Clever TRAITS: he/she lies so much they don't even know when they themselves are telling the truth. Also, 'trust no one' is this watcher's mentality. IQ (LOGICAL): High Above Average IQ (EMOTIONAL): High Above Average ORIENTATION: Bisexual Other: A swindler who goes to one place to the next, selling plain rocks coloured in blue and white calling them 'moon rocks', makes people believe they bring good luck, as does the moon godlike him/herself. -------------------------------------------------------------------------------------------------------------------- 7. Orphan Hero (DRIFTER watcher, Rogue.) AGE IN PoE1:18 RACE: Meadow Folk PERSONALITY: Benevolent, Stoic, Clever. TRAITS:Kinda shy to speak up at first, a coward at first, becomes a true hero by the end. (good kind) IQ (LOGICAL): Average IQ (EMOTIONAL): Above Average ORIENTATION: Homosexual BACKGROUND CHOICE: Drifter, orphan, who never found a place to call home. PAST LIFE IOVARA RELATION: Lover who never loved back. -------------------------------------------------------------------------------------------------------------------- 8. Brawler (Dissident watcher, Monk/Fighter.) AGE IN PoE1: 23 RACE: Boreal Dwarf PERSONALITY: Aggressive, Clever, Passionate. IQ (LOGICAL): Below Average IQ (EMOTIONAL): Below Average ORIENTATION: Heterosexual Other: He (or she) served jail time for killing a man in a drunken bar fight. This watcher loves to pick fights, never shying away from a good brawl. He or she has a vulgar sense of humour. --------------------------------------------------------------------------------------------------------------------
  3. So, if my memory is correct, 3 to 5 years have passed sense the events of Pillars of Eternity 1 by the time Pillars of Eternity 2 begins. Question of the hour is, what has the Watcher been up to? Adventuring? Relaxing? Dealing with politics? Raising their kidnapped child (if they took it, anyway) It would be interesting if we could chose what s/he has be been doing. Maybe get some sort of small bonus similar to picking our place of origin in Pillars of Eternity 1
  4. So, anyway who has played the entirety of Pillars of Eternity 1 knows that by the end of the game you have some pretty serious weapons and armor on hand. Especially if you played White March. The question of the hour is, what will become of some of these items? The Hammer of Abydon especially because this weapon was very important. I would hope that we either get this items back at some point, and not that 'oh they were destroyed with your strong hold' That'd be kind of a lame excuse. Not to mention, if returning companions had Soulbound items, will they still have them? That would be a nice bonus. On the topic of the Hammer of Abydon, and the end of The White March Part 1, Do you think the Church of Abydon might view your character as some sort of Saint like figure if you restore Abydon.
  5. Throughout the game I have options to tell people how I think the watcher thing is a curse, even though I don’t choose that option, some times it is forced upon me. It breaks my immersion every time, I created a wizard and though "hey put lore to max and this guy will be obsessed with knowledge" so being a watcher sounds awesome looking into souls learning the past and I am bossed with knowledge so the risk seems worth it. Every time my character starts a rant about how he hates the curse I am like "why??????" (I just alt+tab after this happened for the 12th time). Why can’t we have an option to like being a watcher, besides maerwald we don’t see any other evidence of people going too crazy. Anyone else felt that hate of being a watcher was a bit forced?
  6. Just a little thing I noticed: Have a look at the decorative gem used at the bottom of the page, then reload it and re-check. Some interesting things may appear...
  7. This began as a reply to "The Heros you will roll", I just copied and pasted everything and started this thread. The topic is "Starting Locations", but I threw in some "Speculation" (which is touching close to a "Suggestion") about the Event. The speculation, as I say "almost suggestion", is a way to allow the Player more freedom when they "roll" their characters and even narrate their own characters. I'm putting it into a quote, it starts off as a direct reply to the other thread by the way: The point of the idea is that you'd be able to start off at a location and then go from there. So if you'd start off in Beregost you'd go from there, if you'd go North towards Friendly Arms you'd meet Elminster still at the Crossroads. In the same vein that Multiplayer doesn't intrude on the Single Player campaign, having a different "Starting Location" wouldn't need to intrude on the Plot either. Thoughts? P.S. There might be some old thread covering the same subject but I don't remember quite everything we discussed and it's also an old thread.
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