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JerekKruger

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Everything posted by JerekKruger

  1. I wouldn't trust the wiki on this. For a start, on this page it states that Druid spiritshift weapons do 16-25 damage. My guess would be 11-22 is the base damage at level 1, and 21-33 is the damage at some higher level and possibly including Hiravias's might bonus. Savage Attack isn't actually that bad for Monks. Its 20% bonus only applies to the fist's base damage of 10-15, so it adds 2-3 damage, but then the same is true for a sabre say, where the bonus only applies to the base damage of 11-16 damage hence adding 2.2-3.2 damage. Given that fists are fast weapons, I think they probably gain a little more from Savage Attack than other one handed weapons. Now Novice's Suffering is a different story, since here the base damage is whatever a standard non-Monk unarmed attack is and so the bonus from Savage Attack is pretty small.
  2. On not that part. I don't even know what that part means. I just meant I did it because I was bored.
  3. Well, to be fair, that is why I killed Penhelm, but still...
  4. Ah the Osric quest. I like how if you attack Penhelm straight up it's apparently a terrible deed, but if you take a single step forwards first then **** talk Penhelm into a fight it's a-okay.
  5. This. When you get Xoti you'll have the choice between starting her as a level 1 Monk or a level 1 Priest. She doesn't have to be a Monk/Priest.
  6. I haven't noticed this myself, but then I haven't paid attention to it. I'll see if I notice when I next get it. One thing I can think of though: I think that if you charm the only enemy you're fighting, the game prematurely ends the charm. Might this be what you're noticing?
  7. I can't check a few posts above in the thread I linked, because that's the second post in the thread I linked . Perhaps he said it somewhere in this thread, I'll go looking for it. EDIT: oh wait, my bad, you're right. Each of the blue tabs is a category that is multiplied together, but then each of those categories is added to give the total BLUE_coef. My apologies
  8. Was that the bug where each enemy hit with Torment's Reach also generated their own Torment's Reach cone? That bug was great The other Monk bug I miss was the one where each time you retrained, you kept your Transcendent Suffering bonuses and then got them again when you regained the ability, so you could stack huge Transcendent Suffering bonuses by retraining multiple times.
  9. If MaxQuest's formula is correct then Sure-Handed Ila is multiplicative with Frenzy or Deleterious Alacrity of Motion (not both, since they don't stack). Look at his formula here. It's listed under a different tab in his table, but it ultimately interacts in the formula the same way i.e. it's a BLUE_coef and is multiplied with all other BLUE_coefs (including Frenzy and DAOM) to obtain a total which is then added to the totals for GREEN_coefs and RED_coefs. Agreed, what matters is finding out the correct formula. Well, when Max posted his findings they didn't agree with the current thinking at the time. My reason for believing Max rather than the traditional model is the fact that he not only tested things in game, he also looked at the decompiled code. I might be wrong, but I don't think anyone had done that before.
  10. Hmm... I assume it no longer procs both and hence is not insane anymore
  11. Huh, I quite like that. Bonus points if the chest containing the book also contains the equivalent amount of in game money. EDIT: although I guess that would pretty much be guaranteed to be around 5000cp, which depending on when the encounter happens, might be rather a lot.
  12. Oh I totally agree. Aloth is much less noticeably suboptimal in that regard (thanks to the wonders of Deleterious Alacrity of Motion) and since both Wizards and Priests are so powerful, it's really not the end of the world.
  13. Sure, but as far as I can tell you're in favour of enforcing a system whereby I have to decide between replaying the game or not being able to enjoy the sequel in the way I'd like to because of some "kids these days are lazy and entitled" argument, and I am simply saying that this mindset is bizarre to me. It's a perfectly good argument. You're advocating a system whereby one is rewarded for putting in time. That sure sounds like a job to me. Now of course there are plenty of leisure activities where there is no way to bypass a long learning period (there's no way to rush me to a black belt in Brazilian Jiu-Jitsu for example). However since there is at least one very simple way for Obsidian to allow people to start Deadfire with their desired game state, I see no reason not to implement it. If your enjoyment of Deadfire will be lessened by the fact that people would be able to enjoy the same experience as you without having put in time then all I can do is repeat myself: this attitude is just bizarre to me.
  14. I have that problem with Durance. Play a Priest with high Dexterity, and going back to playing Durance is painful.
  15. You can proc both off of Torment's Reach? That's pretty insane.
  16. Well the only time I killed any ogres I killed all the ogres apart from the ones in the Matron's room. Perhaps you're allowed to kill a few? This was also my first ever playthrough of the White March, so perhaps a patch changed things.
  17. @bebeto I can't speak to your question, though MaxQuest has his own table of attack speeds for weapons here which I believe he found through in game tests. Given the amount of work Max put into finding out the formula for attack speed, I'd be inclined to believe this table over the one you link, though of course it might be a mistake on Max's part. Hopefully he'll let us know. I can answer your second question though: if you look at Max's formula carefully you'll notice that the RED_coef component of his speed_coef covers this bonus. However it isn't actually a bonus, it's a -0.5 penalty applied to characters who aren't dual wielding (which can be reduced to a -0.35 with a Durgan reinforced shield). However, to answer your question, this penalty is additive with other recovery speed modifiers. However I will note that Sure-Handed Ila is not really additive. As a BLUE_coef you multiply it with all other Blue_coefs (which are the majority of speed bonuses), then add the product to GREEN_coefs and RED_coefs.
  18. You can even resolve the quest peacefully if you do, though you don't get the shop.
  19. I don't think there's any attribute check to do this, or at least I've done it with every character I've taken through the White March, and their attributes have varied quite a lot.
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