Everything posted by JerekKruger
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Unplayable (spoiler)
Yep, it looks kind of weird but it is indeed the correct spelling.
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Josh Sawyer Pillars of Eternity 2 Tease Thread
In my case at least, I played Baldur's Gate aged 14 and Shadows of Amn aged 16, and I was a lot more impressionable and less jaded at that age. They were also quite fresh new games and they left a lasting impression on me. So much so in fact that even now, when I fire them back up, I still have that feeling despite being able to see all the flaws in them (and there were a lot of flaws). I think it's essentially impossible to be objective about the effect of such nostalgia. Of course your own experience might differ a lot. I get what you're saying, and I do think that PoE doesn't hit the mark as well as BG2 most the time. Companions in particular feel a lot less interesting than those in BG2. That said, having played through it a few times now I don't think it's anywhere near as bad as some people do, and there are some real quest gems in the game (particularly in acts I and II and in the White March). Personally I think if PoE2 is to PoE as BG2 was to BG then it could surpass BG2 in quality.
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Scientology and Pillars of Eternity
I suspect that they're a good model for a realistic modern day cult, what with actually existing and all. There's also the Universal Brotherhood in Shadowrun which is meant to be somewhat based on Scientology.
- When to go for DR Penetration vs Big Damage
- When to go for DR Penetration vs Big Damage
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De-cipher
How old was the video? Cipher's were super powerful early on and got hit by a few nerfs (they are still powerful now, don't worry) so perhaps it was from an earlier version of the game. In any case, the Temple of Eothas is not usually a level 2/3 dungeon. I usually do a bunch of easy quick quests in Gilded Vale first, then do the Temple when I am at level 4 (perhaps after picking up Kana too). Even then, on PotD there are some pretty tricky fights.
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When to go for DR Penetration vs Big Damage
Note that the more recovery reduction you stack, the bigger the difference the attack speed between a Vulnerable Attack and a non-vulnerable attack becomes (unless of course you've got 120% reduction of course). For example, if you have zero recovery without Vulnerable Attack, and 20% recovery with it, then in your situation you're looking at 30 and 36 frames respectively which becomes 12 normal attacks for every 10 Vulnerable Attacks. At that point the 50 points of DR bypass might no longer be better than the 2 extra attacks, especially with high end weapons. Also if you have on hit effects on your weapons then you want to be hitting as often as possible to maximise their uptime (even if they always fire, there's a save against them before they go). I think this is probably the main factor. If I've got a talent point going spare then it's certainly a talent I'll consider.
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Triple Crown Thaos - party composition
Whilst definitely good, I'd say your first stop with a high level Cipher should be Defensive Mindweb. If you can find a good way of building the focus required to cast it super quickly at the start of a fight (I think Raven Darkholme settled on Twin Sting for this purpose) then you'll usually find the rest of the fighter pretty easy. Admittedly this works best when your main character is a Paladin with good Faith and Conviction scores, but it'll generally work well for any party. After casting Mindweb though, Reaping Blades on a Monk is of course an excellent choice. I assume however that the Monk loses his Transcendent Suffering bonuses whilst using Reaping Blades?
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Josh Sawyer Pillars of Eternity 2 Tease Thread
Yeah, that claim is just bizarre. It suggests he's either being dishonest, or his only experiences of Diablo games are screenshots. Other than both being isometric games with fantasy settings the two games share almost nothing.
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3.05 Live on Steam
No, I also think the game is too easy and am not opposed to nerfs in general. I think the sabre nerf was a good change for example. It's badly thought out nerfs that I'm against, and this is a prime example of such. I don't think anyone is going to find Pillars significantly more difficult as a result of this nerf, but I do think the Unlabored Blade will be used much less.
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Pillars of Eternity 2 Wish List and Suggestions
I've just remembered another wish: 24 hour days, or at least an even number of hours in a day. Yes, it will involve a retcon, I don't care, 27 hours is a stupid number to divide up a day into and no intelligent species ever would. And yes, this is somewhat tongue in cheek, but this does annoy me far more than it should.
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Need help with picking class for Main Character..
Good idea, get a handle on what spells you like the most then pick the talents that benefit them. Yeah, I just thought I should mention it in case you didn't realise. I totally agree that it's still a good choice. Make sure you remember to switch to it after combat. Interrupting Blows is one of those talents I've never really used. I know interrupt builds can be made to work, but I think they usually require a lot of stacking interruption. I'm not sure how much benefit you'll get from it with this build. As prototype00 says, Wizard's Double, Displaced Image and Mirrored Image are all good. Don't be put off by the "until hit or critically hit" parts of them, they give enough Deflection to make this take a long time (usually). Safeguard is good but high level, don't discount the humble Wizard's Double in shorter fights (+10 DR is irrelevant if you don't actually get hit). You should also be using buffs from other classes for hard fights. Other than that, you get a lot of defence from crowd control. Having an enemy stunned, knocked down or blinded from one of your spells will reduce incoming damage substantially. Another thing to consider: once you get Deleterious Alacrity of Motion (this should absolutely be your level 3 per encounter choice) you can afford to wear pretty heavy armour without much of a speed penalty. That's another source of protection. Also yes, as far as I am aware it works with Citzal's Spirit Lance.
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Scientology and Pillars of Eternity
Good point. I really ought to learn more about Eastern religious beliefs. I once had a fascinating conversation with an Indian friend about Hinduism wherein he explained that in some sense, everything is one thing (Brahma?) which has been fractured into many different things (by Shiva? Who is also Brahma?) but is slowly going towards reunification, after which it will shatter again in a cycle. I am probably horribly butchering this, but I remember thinking it was far more interesting than Christian cosmologies (though this might simply be its foreignness).
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3.05 Live on Steam
Almost certainly yes, since it took Livegood118 very little time to reverse the change using the UABE and I imagine Obsidian programmers have better tools and are more familiar with the code. I still think it would have been a better patch with just one change though.
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3.05 Live on Steam
Are only a small minority of players here, complaining about this nerf? Of course. Only a tiny minority of people who own Pillars are even active on these forums. Most people who have played Pillars have probably never fully unlocked the Unlabored Blade, many have probably never even picked it up. None of this makes the nerf a good idea or a good use of Obsidian's time*. Yes, the Unlabored Blade was very powerful when used by a Barbarian. What I don't understand is why, in a noncompetitive single player game this matters. If people want to play an overpowered build then so what? Why did Obsidian feel the need to step in a stop someone having fun in their particular way, on their own, in their own time? Moreover why did they feel the need to do so in a way that made the Unlabored Blade underpowered for every other class. "Sorry dagger wielding Rogue, because someone somewhere is making the game too easy using the Unlabored Blade with a Barbarian we are making this otherwise cool item less good than a boringly named dagger available at the end of Act I with some enchantments." Now I've found a way to revert the UB to its original form, so it's not a big deal for me gameplay wise (and I am not going to use it on a Barbarian anyway since I think Barbarians look silly wielding daggers), but it's the attitude of Obsidian that bothers me. This sort of behaviour is what I'd expect in a MOBA, where balance is important, but it's precisely to get away from this sort of thing that I come to single player games. Baldur's Gate 2 was objectively terribly balanced and yet somehow it managed to be fun. In fact a lot of the fun for many players was because of this, both in learning the system so well as to be able to build ridiculously powerful characters, and challenging themselves trying to beat it with bad ones. It's a shame to see BG2's spiritual successor move away from that. *I realise it probably took about five minutes to do. I think those five minutes would have been better spent letting the programmer who did it go home earlier it's such a pointless change.
- How to Modify %Spell Chance on Hit Effects in UAB Extractor?
- How to Modify %Spell Chance on Hit Effects in UAB Extractor?
- How to Modify %Spell Chance on Hit Effects in UAB Extractor?
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3.05 Live on Steam
I'm not really sure why the fact the base game doesn't contain the Unlabored Blade is relevant. Anyway, it was a good weapon, but not overpowered (or if it was, there were a lot of even more overpowered weapons). The main thing is that it was one of a very small group of Soulbound weapons that wasn't rubbish. Most Soulbound weapons are outperformed by their regular brethren, which is a huge shame given the effort put into their lore and the taken to unlock them. With this nerf, that group is one smaller, as the Unlabored Blade is now outperformed (for non-Barbarians) by a White March Dagger with the Legendary Enchant and a Flaming Lash. Meanwhile, there are plenty of actual bugs left in the game that Obsidian could have been fixing, but they chose to take the time to nerf this weapon, making the game a little less fun. It's not a major issue, but hopefully you can see why it's annoying. Yeah, load times are pretty awful. I think I read somewhere that this is related to the way the Unity engine does things, so hopefully the newer version of Unity will improve matters for PoE2.
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Need help with picking class for Main Character..
Looks decent. One point though, I don't think you'll get the +3 Resolve from Gyrd Haewanes Stenes when wielding any other weapon (this includes summoned weapons). This is a minor detail, but I thought it worth mentioning. Whilst you might not want to Tank, if you're going in melee you will want to invest some points into defensive spells otherwise the AI will target you and you will go down quickly. Luckily, Wizards have a brilliant suite of self buffing defensive spells to choose from so you should be fine. At lower levels you might need to hang back and use a wand or other ranged weapon, but as time goes by you should find it easier and easier to be in melee. One of the good things about a melee Wizard is that it's fairly easy for you to switch to a ranged combatant when there is limited room for melee: simply have a second grimoire filled a more ranged suite of spells for such situations. Blast and Penetrating Blast are good, but probably only if you plan on using Implements (Wands, Rods and Sceptres) a fair amount. I can understand how you feel about Arcane and Hardened Veil: I hate per rest as I always keep them for a more important situation and/or forget I even have them. That said, in the early game (when you are most fragile) they are a great panic button so you could take them then, and retrain out of them later. Personally I wouldn't take more than two elemental talents (and usually just one). For the Wizard, Secrets of Rime is my favourite choice, since they have an absolutely great selection of frost spells. Taking all four seems overkill, and the +5 DR is not enough when it actually matters, and not needed when it's enough. If you plan to do any damage with a melee weapon (and with Concelhaut's Parasitic Staff and, later, Citzal's Spirit Lance you'll definitely want to) then you should definitely take a Weapon Focus Talent. It actually doesn't matter that much which one, since both the Parasitc Staff and the Spirit Lance are part of the "Universal Weapon Pool" which means they benefit from all Weapon Focus Talents (only once, you can't get +12 Accuracy by taking two). The same is true of Soulbound items by the way, so Gyrd Haewanes Stenes will get +6 Accuracy regardless, therefore you'll probably want to choose the talent based on whatever other weapon you're holding. As well as Weapon Focus, you'll probably want to take Two-Handed Style for the +20% damage with summoned weapons. This is particularly great with Spirit Lance given the AoE component and high base damage. Apart from that, Superior Deflection and Bear's(?) Fortitude can't hurt. Perhaps Talents which improve melee damage too?
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Scientology and Pillars of Eternity
I'm not convinced myself. The journey spirits from death to reincarnation is fairly common within various belief systems around the world, most obviously Buddhism, and The Leaden Key are basically your quintessential mystery cult (as is, to some extent* the Church of Scientology). This is probably why they are reminiscent of TRES: Foucault's Pendulum was a deliberate parody of this sort of thing. Now Scientology could be an inspiration, but I suspect it's more likely that many of the things that inspired L. Ron also inspired Obsidian. *I say "to some extent" because in our modern world, it's hard to keep the mysteries of a mystery cult truly mysterious.
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What to do with Maerwald
Oh I totally agree, ultimate death could be a merciful option here. It's partly a question of whether his soul is prone to becoming awakened. If it can go on an have a normal life that's fine, but if he's likely to remember his past again then ultimate death is probably preferable.
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Starting Stats + Conversations
Aren't most locked dialogue options simply flavour text? I can think of a few situations where you can save money, but nothing particularly significant.
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Starting Stats + Conversations
You don't raise your attributes through levelling up in PoE. The only way to raise your attributes (permanently) is through gear and a few quests. You can also raise your stats temporarily with resting bonuses from inns and an ability your main character learns later in the game (also from buffs in combat, but most of them can't be cast outside of combat). Generally speaking, there are relatively few dialogue options that require more than 16 in any attributes to choose, and perhaps only one or two for each stat requiring more than 18.
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Lore and Beastiary
No, it's purely based on how many of a given creature you've killed. That's a pretty good idea though, perhaps something to be implemented in the sequel in Obsidian are reading this.