Hi all,
I was fiddling around the Unity Asset Bundle Extractor today trying to figure out a way to change the % of a spell-proc effect on a weapon but I didn't have any luck.
The main reason I'm doing this is to tune the unlabored blade back up to 10% spell chance to cast firebug.
It seems that there are asset bundle files relating to the item itself and then asset bundle files relating to the spell effect.
I thought that doing it on Wodewys (which has a 10% chance to cast nature's mark on crit/hit) would be an easy thing to start with rather than going in to a Soulbound weapon