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Fixing the armor min/maxing: an interesting new gameplay mechanic?
This is an excellent idea imo!
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Redundant enchantment descriptions
Same would be the explanaition for anti-kith enchantment. A wall of text on its own
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Redundant enchantment descriptions
Yes, that redundancy is quite silly really :D
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Skills are not explained at character creation
Lets hope
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Skills are not explained at character creation
Should be explained in the manual no?
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Music in Backer Beta
Love it! I also like how the Dyrford track reminds me of Arcanum main theme
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Balancing Light Weapons
Would be cool with an enhancement to weapons that gave accuracy to spells
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Question about Rogue's talent progress in character creation about backstab/shadowing beyond
Yeah the talent description should be updated to clarify it can be used from stealth as well
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DoT based on weapon damage favors BIG weapons
As the topic says, i did a little testing with the Paladins Flames of Devotion and the Rangers Wounding Shot abilities. They are next to useless when used with say rapier for Flames and with a hunting bow for the wounding shot while being MUCH more useful when using a twohander or an arquebus. Even further favor of larger weapons! I think they should use a set damage that scales with level+might.
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435 Discussion
What would be cool is if they for the "duelist" style added 1on1 abilities for the talent. For instance a reversed Minor threat that increased crits if no other ally attacks the same target and also a crit to graze/hit to graze only against hits of the current target. Would definately niche the style. Also i guess they should change the bonus for just equiping a 1h weapon back to +15
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435 Discussion
The bestiary doesent include monster damage type - it should definately include that!
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435 Discussion
Is it intentional that they attack at the same speed? I thought i read somewhere that 1H should generally be quicker? Maybe give the "one-hand" style an innate armor penetration because "you have better control and can place the blows better"
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Combat: Action Icon- Recovery Bar
Do we really need that much info all the time? I run the beta with the recovery bar option turned off and i cant really say i miss it during any encounter.
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Weapon talents - do they stack?
Would be cool if it was renamed "Duelist style", maybe give it some deflection bonus also as it's definately considered the weakest style *shrug*
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Worst talents
Not a good enough reason to make them suck I would love to have a inquisitoreque Undead Hunter with rapier and pistol but as it is now there are lots and lots of better choices.