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omgFIREBALLS

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omgFIREBALLS last won the day on October 9 2023

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About omgFIREBALLS

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  1. Without White March factions helping you, you only have one option during the event yes, and that's using whatever Defiance Bay faction supports you to take out the berserkers. Outside of the battle itself, you can improve your odds by hiring better mercenaries (costs 10k) and killing Captain Emery. Trying to get her to join your cause is pointless as far as the battle goes - she will only do it if you're already winning anyway. You can take the battle whenever you want though. You can wait until level 12 if you like. The game won't punish you for stalling. I've never used the WM options - you can certainly win without having every advantage possible. Besides, WM1 + WM2 equal higher level cap, more loot, more abilities, etc. There are so many ways they can make this battle (and other base game content) easier without involving the scripted options. I wouldn't imply some nefarious P2W scheme here
  2. Ah right, you need to go to channels and roles and select Pillars of Eternity to be able to see those channels. It's the Obsidian Discord server, so it shouldn't be hard to find if the link doesn't agree with you.
  3. As luck would have it, someone recently posted on Discord about a huge mod that does things like this. Maybe they could help you in exchange for some playtesting.
  4. There is one coming up, and if they want to keep their word with saying they'd give it to us this fall, there kind of is a need to rush
  5. With a full chanter party, those are all easy I even rushed Caed Nua just to not waste stronghold turns. Only did Against the Grain to get my Watcher to 3 before recruiting, and even that might not have been needed. Hadn't talked to the dead animancer yet, but this is a habit, probably because it grants the perfect amount of xp. Anyway, I tried the ambush, well prepared with scrolls, and it went quite well. The pack in the locked room should have killed me, but unfortunately when I kite and flood with summons, some monsters just like to leash back, so I was able to take them down piecemeal. But, my journey has to stop at level 13, because without speaking Engwithan, I can't open the door, so unfortunately @Chaospread I'll have to, uh... spare Sefyra [Benevolent]. My party is level 8. My Watcher is close to 9. Maybe if I hadn't wasted trap xp I would have gotten all the way. I play mass chanters by chain pulling, since chanters are weak at the start of fights when they have no phrases, so I try to turn entire levels into a single, drawn-out fight, but sometimes my summons trigger traps in the process. At this point I can't think of anything I could do before Defiance Bay that I haven't done. Well, I could take Sagani to her first quest area. That's about it. Maybe Durance/GM have some dialogue for me too. I noticed by the way, that it seems Caed Nua doesn't get attacked before you've been to Defiance Bay.
  6. I didn't keep going, but I think with liberal use of scrolls, I could have. And then, yeah, I might actually have been able to reach Sefyra if I got past that ambush. Would not attempt her though. ...then again, if I simply decide to free her instead, I could reach DB with EP cleared...
  7. So my new record is clearing everything in Dyrford, Searing Falls etc, bounties included, and going as far as clearing Endless Paths level 9. My balanced, sane and non-cheesy group party of six chanters is looking at the ambush room at the beginning of level 10 and saying nope. ...but if I could beat that room, I could probably keep clearing to level 12 and waltz into Defiance Bay looking for someone to reforge BotEP...
  8. I always write stuff like this down to "PC has to suffer because gamepads are limited". Yeah, I want it. And I want my character to alternate weapon attacks when dual wielding too without me having to LMB, RMB, LMB, RMB.
  9. My six chanter party sings a complicated song that tends to end up in a lot of (Suppressed) buffs, one of them being this absorb shield. I always assumed that would be fine because when one is depleted, a suppressed one just steps up to take over the job. But, today I was feeling adventurous and decided to do something new and bold like paying attention. In so doing, I saw one of my chanters taking damage (from a bear) even though she had plenty of shields stacked on her. I revised my theory: A suppressed one steps up to take over the job, but it's not used for the damage instance that depleted the previous one. In practice this means all attacks against my chanters have their damage reduced by 1-30 points. So I figured, it should still be amazing against DoT effects, since those will only overkill a shield by a small amount. But, in doing the Devŵen bounty, a battle rife with all the DoTs from the druid spellbook, it seemed more like those don't get absorbed at all. So, ignoring opportunity cost, how much does this really help defensively?
  10. Do the Hiravias quest, have him banter with Pallegina about just how birdy her anatomy is and then sacrifice him, and nobody will think you did the wrong thing.
  11. From a powergaming perspective you should do every quest possible, since quests translate into stronghold turns which translate into adventures that can give you very desirable rewards, so you would want to wait for their quests, yes. And, of course, a stat boost is better than a benched NPC, especially if you're cool with replacing them with in-most-cases-stronger mercenaries. So if it won't bother you in character or out of character to do it, go for it as soon as you're "done" with your intended victim. If you intend to play Deadfire and import your Pillars 1 history there, know that this decision will carry over.
  12. How would it help? As far as I can tell, enemies can only detect you, not party members. I've had situations where I'm sneaking on the outskirts of a battlefield I retreated from, while a companion is "sneaking" completely boxed in by monsters staring at them without anyone starting a fight. Would help for when you want to do hit-n-runs though, since party members always consider you attacking monsters as an "ALL GUNS BLAZING" signal.
  13. This means characters won't decide they're not Prone because they have multiple Prones? Gellarde!
  14. Obsidian haven't said so, but they have told us there will be a roadmap posted. If DLC is planned, it will surely be part of it.
  15. It's a 1.3 change: Upgrading weapons on Hard and Path of the Damned will now require more upgrade materials: Hard: +1 Plant Materials per upgrade, +1 Adra Materials per tier upgrade, Path of the Damned: +2 Plant Materials per upgrade, +2 Plant Materials per tier upgrade Didn't know about that argument, so hey, I'm making 300 (or 360?) more skeyts next time, thanks
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