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daveyd

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Everything posted by daveyd

  1. The developers of Graywalkers have just released a (Pre-alpha) Demo that you can download here.
  2. Graywalkers: Purgatory, an isometric turn-based, (supernatural) post-apoaclyptic CRPG now live on Kickstarter: https://www.kickstarter.com/projects/dreamlordsdigital/graywalkers-purgatory-turn-based-post-apocalyptic/comments
  3. Here's a new one I'm backing: The Scoundrels Guild: A Tale of Thieves An adventure game with RPG elements where players take on the role of a sort of Robin Hood-like character (the dispossessed nobleman version anyway).
  4. Can you actually get a cease & desist for simply emulating a gameplay concept / genre? I mean, as long as they're not actually using assets from RCT or actually calling their game Rollercoaster Tycoon" or "Theme Park", a similar franchise, I don't see how they have anything to worry about. Even the "Shining Empire" guy apparently hasn't got in trouble yet for the obviously Shining Force influenced game. Anyway here's a new KS RPG I'm backing: Age of Grit -a cRPG with a steampunk / Wild-West setting. I like how the steampunk aspect is an integral part of the gameplay and storyline, as opposed to being merely an aesthetic style that it is in a lot of "steampunk" rpgs; e.g., combat takes place on steam-powered airships. I also love their thoughts on RPG quests.
  5. Hard West - a tactical turn-based strategy game set in the Wild West. The developer has said this of the game when I inquired about how strong it's RPG elements are: "Actually, it's pretty much an rpg, but saying it's all at once would be over the top. I'll be very precise here. What we have is: character stats character progression non-interactive dialogs (in most scenarios) interactive dialogs (in some scenarios) all scenarios have a very strong story to them - they are definitely story driven each scenario is a sequence of story events, but the focus is on lore (like Fallen London)"
  6. I can understand being wary, but I think this is the kind of Kickstarter project that deserves support the most. That is, a very small, unknown developer who just needs enough money to pay for music and help with basic living expenses so they can work on the game full time. If anything, I see the fact that they are brothers as a strength; less chance that one of them would suddenly abandon the project than if one of them was a hireling. Of course I'm looking forward to PoE, Wasteland 2, etc. but it would be a crying shame if it ever got to the point where only projects from larger, established developers got funded and all of the small indie games fail because they don't have famous people on their team. I'm willing to give them 10 bucks to Kickstart their project. I know what you mean about the name-dropping, but unfortunately it seems everyone does it. I do see some Suikoden influence, but not really anything of FF or Chrono Trigger; battle system more closely resembles Radiant Historia than anything I think. But hey, at least they actually have gameplay footage. A lot of KS projects are just concept art / mockups (granted these days, those types of KS usually only succeed if they are done by well known developers).
  7. Braven Arts- a tactical JRPG. https://www.kickstarter.com/projects/1904078825/braven-arts-by-gomiya-games/ The battle system is what caught my interest- reminds me of Radiant Historia & Suikoden, mixed with Divinity Original Sin's environmental manipulation. And they are implementing a Day & Night NPC schedule- for anyone disappointed that feature got cut from D:OS
  8. Yeah, I actually completely agree with you on that. I'm definitely not looking for more combat heavy action games with light RPG elements. However, the Witchmarsh developers do mention branching dialogue on their KS and cite Baldur's Gate as an influence, so I'm hoping that the video is showing so much combat only because it makes the video more exciting, or because showing dialogue would be spoilerish... I sent them a message asking about this. I love the idea for the setting / concept but if it's going to be 90% fighting I think I'll pass.
  9. Witchmarsh A side-scrolling action RPG set in 1920s Massachusetts. Create and manage a team of investigators in a story-driven supernatural mystery. Really like the concept of this one and I'm all for RPGs that take place anywhere other than the generic Tolkien-esque medieval fantasy setting. Also, the previously mentioned game Unrest (an RPG set in Ancient India) is now coming out on June 26th.
  10. I'm pretty interested in Unrest and was during the Kickstarter as well, not enough to back it, but I'm definitely looking forward to reading impressions/reviews of the finished product once it's released into the wild and may buy it in the future. I like how the game takes place in Ancient India. Pseudo Medieval Europe is such a tired and worn out setting. Also, I like that you get to control some ordinary people during the game rather than The Chosen One. Quest for Infamy should be right up my alley since I loved Quest for Glory so much, but I was less than impressed by what I've seen so far. They have a demo out, though, so I'll give that a spin n the near future and find out in a more hands on fashion. Yeah I backed Unrest at the $10 level and am pretty excited about it. If they can pull what they proposed during the KS (i.e., players choices actually mattering) this will be a great game. The RPG genre could definitely use greater variety in settings. I know what you mean about Quest for Infamy. I just started the demo; seems OK but the extremely low resolution is annoying (don't mind old school graphics but I hate playing games that use less than 25% of my monitor. A couple more Kickstarter campaigns that interest me launched recently: The Way - an action adventure game inspired by Another World (aka "Out of this World" in the US) Red Goddess- a "Metroidvania" action / adventure game. I just really like the visuals and music for this one.
  11. A couple Kickstarter funded games have recently announced release dates: Unrest (June 13th) an RPG set in Ancient India Quest for Infamy (June 26th) "Quest for Glory" style RPG / adventure game hybrid
  12. Well, I've been trying to get her to expand beyond just platformers (she loves the Trines and Toki-Toris) and games that are playable with a controller (this is proving rather challenging, while I prefer to play games from the comfort of my desk she prefers to play games from the comfort of the couch...). I'm also slightly worried about the lack of action in D:OS once you reach the first city early on since she got kinda bored already with all the text early in Jade Empire... If someone is bored with reading text then I have to question whether they are capable of getting into RPGs... but perhaps it would be better to start her off with the AAA Action RPGs where almost everything is voice-acted: (e.g., Dragon Age, Mass Effect, The Witcher 2, etc.). Regarding D:OS, apparently you can kill every single NPC, and while that's probably not the smartest approach (will make some quests difficult to complete). Much combat is presumably optional as you can avoid it by being charismatic / intimidating, so it seems like you can at least partially determine how much combat is in the game.... Although D: OS was never intended to be a combat heavy action RPG; there are plenty of other games out there like that. And personally I'm sick to death of RPGs which are 90% combat.
  13. Only a few days left for Serpent in the Staglands. Looks like a promising cRPG. I hope they will at least reach their $25K expansion stretch goal.
  14. Prisonscape A turn-based RPG / adventure game where you play as a new inmate in prison. Finally I can experience the excitement of prison without having to go out and commit crimes. I know the 16-bit console style pixel art will turn some people off but I think it looks interesting enough to pledge a mere 9 bucks for and definitely something very different from the usual RPG setting
  15. Dragon Fin Soup - a turn-based RPG in a setting inspired by classic fairy tales. The main character is an alcoholic, shotgun-toting version of Little Red Riding Hood.
  16. There's an active KS for an RPG called Subterranea: It uses OGL system (basically D&D 3.5) ruleset. I backed this game day one because (1) it’s a tactical turn-based party cRPG based on a good ruleset, (2) the physics stuff looks really cool, there will be multiple choice branching dialogues with lots of opportunities to use bluff, diplomacy, and intimidate skills (this may not be apparent from the KS, but I’ve asked the developer and he confirmed this is the plan), (4) it’s a create your own party RPG, which is rare these days…sure I like companions with personalities in some RPGs, but there's something so fun about being able to create your ultimate adventuring party.
  17. Oh yeah, I forgot to mention that they also have a Steam Greenlight page. Whether or not you decide to back their KS, you can show your interest in Zaharia by giving them a yes vote.
  18. Me too. Really hope everyone who says "Looks great but I don't think they'll make their goal" decides to back it anyway. There's nothing to lose from backing a KS that doesn't make their goal. But the way I look at it is, the more people who back it now to show their interest, the more motivated the developers will be to keep trying. It would take a huge bump in publicity for it to actually make it this time around, but that doesn't mean they can't succeed if they try again with a revamped pitch video and demo.
  19. Weirdo For me there is no other genre of game that I really want to play. Well, except The Witcher series. But I can never have enough good new "old school" CRPGs to look forward to.
  20. A Kickstarter campaign launched for Zaharia recently. They have a pre-alpha demo / prototype that you can DL. I think this game looks really promising and I'm always looking for cRPGs that are not in the standard generic Tolkien style fantasy setting. And it has turn-based tactical battles, which is my favorite. Some of the proposed features: • Real time stealth system, similar to the one of Commandos series. • Nonlinearity in the narrative and interpretative aspects, allowing the player not only to choose which quest to start from, without urgent obligations, but also to make a lot of choices and then solve a problem in more than one way; • A Fallout-like open world; • Lots of choices and consequences that dynamically influence the context of the game; • A huge variety of abilities and statistics to manage, in order to craft and personalize one’s own alter-ego in every possible aspect; • An original setting created from scratch, completely different from the usual fantasy worlds and inspired to the late Medieval Persia and Arabia; • Living NPCs, provided with an IA that allows them to react dynamically to the player’s actions and to create really deep interpersonal relationships; • No fillers, like useless fights, made to extend the game’s longevity in artificial ways; • Presence of mature themes like slavery, sexuality, racism, theology, philosophy, morality, politics, and so on; • Five main factions to choose, each one deeply characterized and different from the others; • Innovative magic system that turns mages into something different from just portable siege machines; • Fights are not mandatory in most cases, and it won’t be necessary to use a character who excels at combat to end the game; • Tons of multiple choice dialogues, in order to grant the player a large range of interpretations; • No moral dualism. I'm pretty excited about this game but worried they won't reach their funding goal.
  21. Zaharia is currently up on Kickstarter. They even have a short pre-alpha prototype that you can download and play. t's an isometric cRPG with turn-based combat set in a fantasy world inspired by Middle Eastern culture. There's going to be a lot of emphasis on choice and consequence (e.g., most combat is actually avoidable if you use stealth, diplomacy, etc.). Looks really great, but they're struggling to get funded.
  22. Really excited for Dragonfall. As long as it's less linear and a bit more challenging than DMS, I'll be a very happy chummer.
  23. 1. I 'm getting rather tired of the standard generic Tolkien-style medieval fantasy settings and would like more cRPGs that are based on other cultures / regions, or more sci-fi settings 2. I want to see more cRPGs were combat is almost entirely avoidable by using stealth, diplomacy, disguises, etc. 3. I like permadeath in cRPGs, even though I tend to cheat and reload when one of my party members dies. Reincarnation spells or worse yet, my party members simply being knocked unconscious takes a lot of tension out of battles and allows for sloppy strategy. 4. I like playing some cRPGs with a controller (Mostly The Witcher 2 and a few other action RPGs, but basically any RPG that I cannot play entirely with a mouse). 5. I like the idea of optional romances in cRPGs, although I cannot really think of a single one where it was handled paricularly well.. Still hoping that someday a developer will get it right. Hell, Rune Factory has better romances than any cRPG I've played with them. 6. I dislike randomness in cRPGs. I hate rolling virtual dice for stats. I hate random encounters (except maybe as a penalty for resting in the wilderness like in BG). I hate random loot. I like for deisgners to design things, so that they're balanced and memorable.
  24. I voted for Front Line... In Baldur's Gate, the fighter class is strong, but rather boring. Even in more recent cRPGs (NWN) the fighter is kinda boring as they don't have any skills that another class couldn't take. As for barbarians, I've never really enjoyed playing them in D&D based games because the benefits are outweighed by the cons (inability to wear heavy armor. So I'm very curious to see what Obsidian does with them in PoE to make them interesting.
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