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zariok

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Everything posted by zariok

  1. Would a post with the save file to https://support.obsidian.net/contact be the appropriate place?
  2. I don't think so. I've used creative mode. The latest video I found, has quite a bit of the pond north of the tree fleshed out with Koy, etc.
  3. Is there an appropriate place to provide a saved game and video showing a crash-to-desktop bug with building?
  4. Where are the various youtubers getting the pre-release for new(er) content? We, at least on Steam, are "early access" yet those items are not available nor is the option to "opt in" to a beta available.
  5. Originally "fix" was due to desync problems with multiple players accessing the same chest at the same time. They changed it to "lock" it with a (-) symbol while the player was using it (so another could not). However this "fix" was not releasing the lock after the player left, leaving the chest "locked" until the player re-logged.
  6. Recycle the dummy and the armor should drop near them as "bags".
  7. Lady bug armor, mint mallet ... practice blocking on orb-weavers. Do not attempt more than one strike after a block.
  8. Carry a stack and attempt to walk through the deep(er) water. You cannot retrieve items which sink, the game gives you an "inventory full". Same if farming and they fall into certain areas which would you would normally swim. The building UI is "buggy" and you can set a blueprint where it cannot be reached to dismantle.
  9. This should envelop other things too like materials left behind (e.g. grass planks used or in the stack element, plant fiber, dropped materials). They should "age out" with something acceptable like 2 "game days" if you haven't touched the item.
  10. In my private game of Grounded, I came across a massive amount of worker ants all trying to get one piece of meat. There should be some kind of check to dis-engage the other ants if more than 1/2 have it as their active target. Unlisted: https://youtu.be/h1iSEMcqQXI
  11. I wish I could say I can recreate this, but it is in our host-game. So one client (not host) has been building a sky bridges everywhere. Sometimes NOT completing the partial builds (blue) prior to putting upper levels on them. He's built out to the oak tree. TWO (host and him) could see the path going around the tree but I could not. If they stepped on it, in my view, they'd glitch but they would be running along it. If i jumped on it, my view would glitch and I'd fall through the floor where they'd see me standing there. Unlisted: https://youtu.be/30GwoFhhvnc The other issue I couldn't see is as the same client build a rotated floor plank near the tree, it could cause the host to hard-crash. Additional: This user has decided to build a sky bridge to almost every location from our main house. Laser, Rake, Oak Tree, etc. So there's ALOT of unsupported flooring going just above the grass to those locations. There is a crap ton of dry/grass all over the ground from him farming grass for his builds. Aside from the non-logical builds (no structure supporting the flooring). I feel the game SHOULD age out any materials left after XX in-game hours (e.g. 2 days in game). This would help with all kinds of floating planks stuck in water we can't retrieve and everything you leave behind when farming mats.
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