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junior

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Everything posted by junior

  1. Its a conversation only thing, although it does open up a new conversation thread with another character on the ship.
  2. I went back to Nar Shadaa to test the speeder information on Atton, and when I selected the speeder, I was informed that it had been sabotaged beyond repair. So apparently at a certain point that option is no longer available. I'm not sure if I've ever seen Mandalore's influence go up. Not killing the Colonel on the Ravager will make his influence go down. During my initial conversation with Goto, I made his influence go both up and down (don't know which way the net shift was). I never saw his influence level change again. During my first conversation with HK-47, I said something that annoyed him and his influence went down. I was never again able to get his influence to move up or down.
  3. The game was good, but it could use some polishing, imo. The "random loot" was a pain to deal with, but was a design decision. I ran into sporadic bugs with the conversation threads. For instance, just as I was about to face down one big bad guy, I accidentally started talking with one character and ended up having the same one-time only (guess not ) conversation with her that I'd had at a specific point in the plot not long before. Sometimes conversation options would appear that in theory you should be able to go back to and revisit, but in actuality you couldn't. For instance, while talking with one character about a trio of individuals, I got my information on the first, and then went through a lengthy series of dialogues about the second. And when I was finished, the conversation loop disappeared forever, and I was unable to get any information about the third individual, even though the context suggested that I should have been able to ask about that person. Looking back now that I've finished the game, I'm fairly confident that I wouldn't have been able to get much information on that third person, but I didn't know that at the time, and it bugged me a lot that I couldn't even ask. I had a few instances of getting stuck inside the terrain. I'm pretty sure that this is tied to a combination of being in combat (where your party members often automatically pursue hostile NPCs in range) and switching characters at cruciel moments. Too many times where the hardest part of the fight was getting whichever unfortunate individual was on point to survive the first round. This typically came about because a conversation would end with one character slightly in advance of the rest of the party, and in melee range of anywhere from 3-6 hostile NPCs. Can you say "One Round Overkill"? One seemingly important character ended up being just a minor footnote that provided a useful plot device. I suspect that one possible quest slipped through my fingers largely because I had no idea it would be available until it was too late to pursue it. I'm guessing a little here, but it appears to be the case. Nothing really all that serious, but annoying little things that niggle at you. Aside from things such as the above, the game was quite good and enjoyable. I liked it quite a bit.
  4. I just finished the game as a Sentinel. I had no complaints. Yes, you can have problems with the class, but only if you get careless with your choices. There's lots of options available with the class, and its important to stay focused and emphasize your strengths when building your character. But that's pretty much normal in any event.
  5. Its the reduced to-hit penalty for dual wielding them. You go with tier 3 dual wield (precise name escapes me), and short sabers, and iirc you now have 0/-2 as your to-hit modifiers. I'm not entirely certain of how the mechanics for double bladed sabers work, so I can't do much more of a comparison, but I was one-round killing pretty much everything on the last level with my dual wield set-up. So it seems to work just fine. Though the extra 1-12 damage upgrade on one of my sabers no doubt helped immensely. I should double check the stats on the non-upgradeable one. I never did pay too much attention to them as I only had the two short blades. The "rare" double bladed sabers were far and away what I got the most of. I probably had around half a dozen of those at the end of the game, exactly two normal lightsabers, and one customizable short blade (as mentioned, I received another short blade, but it wasn't customizable, and I suspect it was one of the rare pieces of pre-set loot). iirc, with a strength score of 12 (+1 damage), I was usually doing around 15-25 x6 points of damage per combat round, barring misses.
  6. Master Speed (2 additional attacks), tier 3 dual wield feat, and dual wielded short lightsabers for the win (with the damage cranked WAAAAAAY up with a few key components). It took me forever to get any short lightsabers, and when I finally got two, they both showed up at the same time. But after I got my hands on them and modified one of them to crank up the damage (the other couldn't be customized), and initially only tried them out on a whim, my character tore through the opposition. Stasis dealt with most humanoid enemies, and Master Energy Protection (?) did a very good job of helping with the lightsaber equipped enemies that Stasis wouldn't work on.
  7. I only died once, and while I experienced a bug, it was quite a different one. I had a quick conversation option, and when it disappeared, I was hit with the "All party members are unconscious" panel and had to reload.
  8. I had 6 at the game's end, iirc.
  9. I'm more inclined to go with The Exile. Much of that is because Revan was, more or less, a blank slate. Its the fault of his amnesia, but KotOR2 actually provides us more background information on the guy we played in KotOR1 than the latter itself does. With The Exile, there's still a number of gaps in the backstory (more information on the relationship with in particular would have been appreciated), but at least a backstory is there.
  10. Might want to get to know her a bit first... heh heh And I should probably add that given his choice, my character would probably end up with Visas.
  11. Goto - I suspect that Goto's confrontation with the Remote is for one reason only. Goto doesn't care which group of force users come out on top, so long as there is a group of force users to shepherd the Republic. If the Exile returns to the Jedi path, then the force users will be Jedi, and will presumeably operate openly within the Republic. But if the Exile becomes a Sith, then he'll need a more covert base of operations - such as Malakor V. The only reason that Goto is present, imo, is to make sure that the Remote doesn't prematurely detonate the planet. His final comment to the Remote is that they're going to wait for the Exile to send word - i.e. if the Exile wants to blow up the planet, then the planet will be blown up. But if the Exile doesn't want to blow up the planet, then the Remote won't jump the gun and do it anyway. No matter what, there will be an organized group of force users to help shepherd the galaxy. I'm operating under the assumption that you still steer the Remote around and activate the generators if your character is DS (I had a LS character). Has anyone run back to collect Mira after her cutscene? Is it possible to leave the academy at that point? It crossed my mind (but only after the game was ended and I realized that she didn't have another cutscene) that it might be possible to do so, and that might be the reason that she's there - a companion, if necessary, during the final sequence. I haven't had a chance to test that theory yet.
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