The game was good, but it could use some polishing, imo.
The "random loot" was a pain to deal with, but was a design decision.
I ran into sporadic bugs with the conversation threads. For instance, just as I was about to face down one big bad guy, I accidentally started talking with one character and ended up having the same one-time only (guess not ) conversation with her that I'd had at a specific point in the plot not long before.
Sometimes conversation options would appear that in theory you should be able to go back to and revisit, but in actuality you couldn't. For instance, while talking with one character about a trio of individuals, I got my information on the first, and then went through a lengthy series of dialogues about the second. And when I was finished, the conversation loop disappeared forever, and I was unable to get any information about the third individual, even though the context suggested that I should have been able to ask about that person. Looking back now that I've finished the game, I'm fairly confident that I wouldn't have been able to get much information on that third person, but I didn't know that at the time, and it bugged me a lot that I couldn't even ask.
I had a few instances of getting stuck inside the terrain. I'm pretty sure that this is tied to a combination of being in combat (where your party members often automatically pursue hostile NPCs in range) and switching characters at cruciel moments.
Too many times where the hardest part of the fight was getting whichever unfortunate individual was on point to survive the first round. This typically came about because a conversation would end with one character slightly in advance of the rest of the party, and in melee range of anywhere from 3-6 hostile NPCs. Can you say "One Round Overkill"?
One seemingly important character ended up being just a minor footnote that provided a useful plot device.
I suspect that one possible quest slipped through my fingers largely because I had no idea it would be available until it was too late to pursue it. I'm guessing a little here, but it appears to be the case.
Nothing really all that serious, but annoying little things that niggle at you.
Aside from things such as the above, the game was quite good and enjoyable. I liked it quite a bit.