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junior

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About junior

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    (2) Evoker
  1. I think I can discard this.....I gave my characters after the 4th playthrough 999 AP(spent all I could too) and my minigames didn't get harder....though on the Hard difficulty most of all minigames are VERY difficult but the tutorial ones were still easy though as far as I remember. He's at the start of the game so starting a new playthrough wouldn't cause any great loss...that should fix it. It's AP. Bump your AP up to 10,000, and then go try and hack/unlock/rewire something. And then go find a mook and hit him with a shock grenade.
  2. That was one of the fun things about ME2 - the ability to interrupt conversations with enemies and catch them off-guard as they exploited what would be considered "conversational immunity" in any other game. Probably the best example was the conversation during Miranda's loyalty mission when you had the opportunity to shoot the opposing mercenary leader as he taunted you about how he was using the conversation to get his men into position. But no. You can't do that sort of thing in AP. And there's more than one occasion where you're basically stuck saying, "Well... THAT was stupid..."
  3. It's actually "earned" AP that's taken into account and not "spent" AP. It's just that usually people spend every AP that they earn, so it's difficult to tell the difference. But if you hack the ini file to give yourself 10,000 AP when you level up (which is more than you can ever use - the most you can ever spend is a little under 500), then you'll instantly fail any hack job that you attempt. Well, that explains why I'm finding the hacking much easier in my playthrough with a "Recruit" background. And Hacking isn't the only thing affected by earned AP. When I increased my AP to
  4. It's actually "earned" AP that's taken into account and not "spent" AP. It's just that usually people spend every AP that they earn, so it's difficult to tell the difference. But if you hack the ini file to give yourself 10,000 AP when you level up (which is more than you can ever use - the most you can ever spend is a little under 500), then you'll instantly fail any hack job that you attempt. Unfortunately, you do need to keep track of the general position of the cursor. There's been more than one hack job that I've accidentally aborted out of because I didn't notice where my mou
  5. It depends on the computer/lock/circuit board (though admittedly most of the latter are alarm controls, and thus setting off the alarm via failure usually isn't a concern when you're rewiring these...). I've found that on many computers you can freely cancel out of the hack without setting off alarms. With others, cancelling will set off alarms. So far as I can tell, there's no way to determine beforehand whether the object that you're about to try and hack/unlock/rewire will trigger an alarm upon aborting. I even found one computer that didn't set off an alarm when you cancelled out bu
  6. When I made my run, one of my party members (possibly Bao-Dur - I don't recall) hadn't been in the party for a while, so I reverted to a save just prior and cranked him up several levels while putting the majority of the skill points into Sneak. Then I gave him the Defel belt and one of the visors that boosts Sneak skill. This was the final planet for me, btw, so I had quite a few levels to play with. Still no luck. The moment I got into sensor range, the thing went off. Finally, after yet another reload, I switched back to Mira, ran her straight through the mines (since they don
  7. Eh...? I got the "Ebon Hawk Falling" sequence as part of my normal gameplay.
  8. Nope, you need the Exile to have the skills. Minimum for the first upgrades is very low ~6. Minimum for the final upgrade is ~20. <{POST_SNAPBACK}> The problem is that you can only do it as part of a conversation sequence. If you have another character as your active character and attempt to start a conversation, you'll only get a perfunctory, "Yeah?" from them, or something similar. No conversation options appear.
  9. Someone posted what appears to be a picture from that level that apparently turned up in the Prima Guide, so apparently it was a VERY last minute cut from the game. And yeah, there's a lot of disappointment all around over it. Still, there's about a 0.000001% that Raven will make it the subject of the next Star Wars FPS game, and stranger things have happened...
  10. As a result, its quite possible that Force users, particularly ones that don't constantly channel destructive dark side energies, have bodies that don't age as quickly. Constant renewal from Light Side energy seems a reasonable explanation for it, although its merely conjecture on my part. And, of course, as Sion demonstrates, dark side users can come up with other methods of using the Force to keep themselves moving around. Finally...
  11. Doh. You're right. Probably the one place I didn't sift through in my mind in a mad attempt to remember who he was. I'm not sure why he's relevant to the discussion, though.
  12. I'd have no problems either, but that kind of game doesn't sell copies in this market. See above. <{POST_SNAPBACK}> The obvious proof that such games do sell is the original Baldur's Gate, which maxed out at level 7 (level 8 if you had the expansion). If you make a solid game, people will buy it and play it even if you can't level up as much as you might like.
  13. Presumeably, this would have been a part of the "HK-50 factory" mission, but this particular mission was cut at the last second.
  14. If that were the case, they'd also have put in an option to get it from her if you didn't kill her. For whatever reason, it didn't make it in. I've spoken with Handmaiden, but even with maxed persuade at level 11 and a small charisma bonus, I still haven't been able to get into where the artifacts are stored. Also, its mentioned that the artifacts are kept in Atris's meditation chamber, so I have a sneaking suspicion that this might be an "auto-fail" thing... i.e. Handmaiden provides a little additional information about the artifacts (i.e. that they were warm, and some of them seeme
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