Everything posted by Ratoo
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Character Creation Crash
I crash when I start a new game and create a character. I've crashed 3 times immediacy upon loading and once got as far as previewing class skills. I recieve no warning and no error, the game crashes straight to desktop. output_log.txt DxDiag.txt
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How does the bestiary DR work?
Yep!
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Balance Discussion
Thanks Sensuki, that answered pretty much all my questions about elemental damage.
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Balance Discussion
Sensuki, can you explain to me how the element damage weapon enchants work? If you get the fire one, does a weapon attack deal 25% of the "normal" damage as additional fire damage?
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hotkeys are worthless
I would like some hotkeys and/or some quickslots. And yeah, your attitude could be more constructive.
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Second impressions thread! [Build 278 version]
Combat seems much better, the pacing is much more playable and I have a better idea of what is going on now. The audio effects seem to cut in and out and the battle music can't seem to decide when it is going to stop playing.
- No experience from combat
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Radical suggestion
I like having all the abilities so far. The combat does seem overwhelming right now for me personally, because I'm not sure when how recovery time is working right now. I've seen mention of auto-attack not working properly which I imagine is making it much harder to get a proper sense of what is going on. But I've told party members to do things, seen that little recovery bar going down and then not do anything until I give them a new order. Another big difference from BG is the lack of AI scripts. I have no idea if they intend to include them or something like them, but at the very least in BG you could trust character you left untouched to attack something. If we can get combat to be less confusing, I think asking about the number of abilities would be more appropriate then.
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Why does enchanting use gold?
Does a single player game really benefit from a money dump? When I think of enchanting, I imagine it either being easy enough to apply to most items or rare and costly enough to only apply to the really good items. And since the enchanting will be limited by the number of components, I imagine it'll be something to you only do with the 'good' loot. With the most likely exception being a 'okay' item that you can't manage to replace and anticipate having to keep a hold of for a while.
- Combat could use feedback about pending actions.
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First impressions thread!
Like the overall look but I feel like combat is very clustered right now. Hard to see enemies and party members in the middle of a fight, as well as what they are or were doing. Biggest change I would like to see is more feedback in combat. I have a hard time telling when the enemies have done things to me or if they things I did to them worked.