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Everything posted by Gromnir
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Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
dunno. a general criticism o' the poe maps when you admit "plenty" don't fit the generalization is a dubious starting point. regardless, would say the longwatch observation is hyperbole. the broodmother mob is not trash. a single difficult combat to complete a quest is not trash. is when the combat becomes repetitive filler am believing the trash label becomes appropriate. most o' the other encounters on the longwatch map is avoidable or not trash. is dlc, so is understandable the maps is packed tight with quest related encounters. spectres ain't trash and neither is the mercs. galvino's did feel like a slog and it woulda' been nice if there were a way to avoid at least a fair portion o' the repetitive combat, but again, for those complaining 'bout the fail o' obsidian to match the "spiritual successor" not promise, that is exact what the ie games offered all too often. poe developers specific did not compare to bg2 'cause bg2 were the culmination o' multiple ie games and developers knew there were no way they were gonna achieve some kinda parity with bg2 level o' depth and breadth. poe were s'posed to be deriving inspiration from bg, iwd and ps:t, and even ps:t had a whole lotta trash. is arguable most ps:t combat encounters were trash 'cause were extreme few which offered unique challenges. arguable the worst aspect o' ps:t were combat, and there were a significant amount. that said, galvino's, cad nua dungeon, and a few other locations woulda' benefited from less homage to the ie games and more emphasis on alternative quest resolutions. get no argument from us on such an observation. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
... then why fight? is a few o' the outdoor poe trash mobs we never bothered to engage, 'cause... why? you could go around. sneak past. whatever. the thing is, most crpg players is skinner box victims. kill everything on the map is part o' your conditioning. now a few o' the cad nua encounters were different; different in a bad way. developers admitted they never expected to need create so many levels, so they slapped a few o' the cad nua mega dungeon levels together w/o much effort or planning. no excuse. IF you are one o' the folks imagining obsidian promised a "spiritual successor" to bg, iwd AND ps:t simultaneous, then am s'posing you could look to iwd dragon's eye and see that cad nua were no worse for inexplicable placement o' trash mobs one after another after another. get your ie game nostalgia the hard way, eh? even so, unlike the wilderness maps and as 'posed to the dryford ruins or raedric's hold, there were no options for avoiding the trash in more than a couple cad nua dungeon levels. tedious. am thinking the biggest problem with the few poe wilderness maps and the trash mobs is that players couldn't unlearn decades o' crpg behavior. you have been trained. if there is monsters on a map, you kill 'em for l00t and/or xp. in spite o' being told there were no reward for killing trash mobs on wilderness poe maps, people went ahead and killed everything anyway, 'cause maybe there were a special quest or l00t cache behind that next group of wicht. when the player discovered there were no reward for their effort, they blamed obsidian for putting the trash mob on the map. *shrug* HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
is one o' those few recurring issues which has us sympathizing with developers. no right way to do it so far as we has seen in +20 years o' following these game developments. too little xp for late game conquests and people complain they were getting similar xp for killing a pack o' wolves as they did for the sub-boss near the end o' the game. most rational approach is to exorcise the per kill and per action xp, but a significant % o' gamers will argue, quite vocal, that being treated like a skinner box participant is part o' the ineffable fun o' crpgs-- need the insular rewards to encourage further gameplay. if there is a perfect balance or even a good solution, we ain't seen one... though am gonna admit that post poe, there were few complaints 'bout quest xp save that a few o' the cad nua bounties were indeed providing far too much xp. whatever else it were that stopped people from playing poe, the lack o' per kill xp became an afterthought hardly worthy o' mention. xp rewards is kinda like "exploration"-- is no right amount. put too much empty space or time fillers in game and many people complain. reduce the gaps 'tween encounters and quests and many people complain. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
guess you weren't done after all. *chuckle* this is all just gamer opinions, so state such axiomatic is transparent facile. if you now choose not to defend your opinion, for reals, that is your choice. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
being charitable means you are eventual gonna get scammed. is those kinda people no matter the social or economic strata, regardless o' race, creed, color. hopeful this lesson doesn't discourage you from future acts o' goodwill. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
you seemed quite interested in having the conversation as you replied multiple times. nevertheless, is kinda common for us to face the , "you aren't responsive" nonsense when a poster runs out o' arguments or realizes they never had much reason to defend a position in the first place. and if you don't wanna debate the issues you raised, you is never gonna convince anybody that doing your way would make for a "better" game. surely wouldn't be able to convince owlcat with that kinda silliness... but you don't care 'bout any o' that, so there, yes? am not liking 1e pathfinder and the bloat which necessarily accompanies such a system, particular in a crpg where there is no gm to reign in the impulses o' players. however, am not so arrogant as to tell the many folks here and elsewhere who very much like pathfinder 1e that a switch to 2e, or something else, is warranted 'cause would make for a "better" game. not take much effort to scroll up a page or two and see multiple honest and intelligent people proclaim the pathfinder games as their favorite (or near favorite) crpgs, and tell 'em they is wrong for liking. that said, we do agree that you trying to debate with such folks and tell 'em that they is wrong would be undesirable... and foolish. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
*sigh* nope, not "everyone" bought wotr for the pathfinder 1e ruleset, but if you didn't realize, especial with the addition o' mythic, you would get more o' what you appear to dislike o' the pathfinder ruleset, that is clear on you for failure to notice what were so patent obvious. alien from another planet goes into MacDonalds and buys a big mac. our alien friend has an excuse if she/he/it is surprised by ___________ regarding big macs. buy a second big mac expecting different result? you bought wotr, like all the people who bought wotr, and that multitude includes the people we referenced in the playful darkness thread. you clear bought the wrong game. kingmaker exists. wotr were in development for a considerable amount o' time and were no secret it would be what it is. have personal been critical o' the shortcomings o' pathfinder here and elsewhere. have lamented the bloat, particular at high levels. have criticized how unintuitive and nonsensical is the rules. have marveled at how many people defend crpg anachronisms without any seeming self awareness they is being irrational. have pointed out how obvious it were that add more archetypes and mythic would necessarily increase bloat as developers had to deal with an increasing unwieldy and unbalanced game. however, our disappointment with pathfinder as implemented in two games by owlcat doesn't change fact we knew exact what owlcat were offering with wotr and nobody has any right to feign surprise that wotr would be what it is... and we most definite ain't so obtuse we would fail to recognize that if wotr is commercial successful, then there is little motivation to build a "better" mousetrap. criticize the bugs and the writing but owlcat did a good job, for the most part, o' implementing 1e pathfinder, which is exact what many players wanted and is why they believe wotr is a better game. owlcat is not obtuse. owlcat ain't gonna make a game for everyone when they know they got a devoted fanbase o' 1e pathfinder fans. when the question o' 2e pathfinder came up multiple times in developer walkthroughs o' the wotr beta, those developers admitted 2e pathfinder were not being considered for a future product from owlcat. why would they? 'cause kp wants better? HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
you want a different game, which is fair. 'course the fans, the folks paying owlcat, thinks wotr is the better game. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
the charlie fox is what many owlcat fans want. the longest current thread over at the owlcat forums is 'bout playful darkness, an optional boss (though you don't know it is optional when you first encounter) you stumble 'pon midway through the game. even players who know pathfinder inside and out is most likely gonna be indulging reasonable wtfness 'pon first encountering playful darkness, 'cause the ac o' the boss on core is ~bout 60 and it has stratospheric sr and saves which is unlikely a party at level 14 will have any chance o' dealing with... save for by playing at the extreme margins. there is numerous ways to beat playful darkness at level 14 with owlcat's version o' pathfinder, but is much akin to defeating a demilich in the original tomb of horrors d&d module. an astral wizard casting power word kill will dispatch a demi-lich outright, but first time playing the module, having never even heard o' a demi-lich previous, makes most unlikely a party will have done the necessary preparation for such an encounter. 1st and 2nd edition demi-lich is bass akwards metagamey nonsense but is more than a few d&d purists who will defend such as fun. if you so desire, you may hear same arguments regarding playful darkness. not surprising, the pathfinder sages at the owlcat boards sneer at those questioning what could possible be fun 'bout an encounter such as playful darkness which functional requires dumb luck or meta-knowledge to survive. as levels increase in an ordinary pathfinder ap, the need to resort to metagame and ultra-specialization increases. owlcat faces the additional spectre o' reload-- no matter how subtle the ai, an encounter is only gonna be surprising a player the first time they try and beat it. so owlcat almost necessarily has resorted to stat bloat, which magnifies the metagamey nonsense already baked into pathfinder. ... but again, is a Large % o' folks at owlcat defending encounters such as playful darkness and near as challenging critical path encounters. for much o' the fanbase, the normalization o' charlie fox is what makes the owlcat games old skool. the metagamey is mistaken seen as the answer to all the "dumbed down" crpgs the sheep seem to be satisfied with these days... or somesuch nonsense. *eye roll* like it or not, reasonable or not, the charlie fox is a serious selling point for a great many wotr players. would be a mistake to ignore the fanbase. HA! Good Fun! -
What you've done today - There will be no dawn for Men
Gromnir replied to Gorth's topic in Way Off-Topic
is worth noting that a fork, pretty much by definition, is two tines. fork in a road. military fork. etc. a trident has three tines. am not sure o' the etymology o' the word, but wouldn't be shocked if the pitchfork is where things all fell apart. even so, back in the day when we first saw those wooden euro fast-food forks, we thought they were something an unapologetic evil doctor might use in their practice. "stick out your tongue and say "ah."" HA! Good Fun! -
last few days o' buggy wotr gameplay has had the following song playing on a loop in our head. sure, play game is nothing like turn-of-century coal mining, but still feels more like work than entertainment at the moment and is not like we got control o' the crazy connections our sleep deprived brain makes. on the positive side, compared to the "songs" which usual spawn inexplicable and get stuck in our head, am calling this a win... though we gotta admit that for the past few months, in the hall of the mountain king is the music (not song) which plagues us unbidden and most frequent. given the theme o' peer gynt, this subconscious selection is disquieting on multiple levels. HA! Good Fun!
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Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
based on our previous posts you may no doubt surmise am not shocked stuff is busted. however, more than a few busted classes/archetypes has been busted in same way since at least the first beta. is stuff owlcat were made aware o' long before release. ... when do such fixes become a priority? HA! Good Fun! -
never said that. what we keep saying, and what recent events should make abundant clear is that The People is the single biggest threat to your rights here in the US. look at texas and their abortion law. the law were passed democratic, and is hardly a solitary example. all you need is a simple legislative majority to do all kinda stoopid. the stuff folks think o' as their rights is coming in one o' two flavours: 1) democratic passed laws like the Civil Rights Acts 2) Constitution the problem with the democratic legislation stuff is that a majority o' americans, acting outta fear or anger, may take away rights at any time. heck, 'cause o' gerrymandering and our representative system, you not even need a real majority o' texans or Americans to create or remove legislative rights. on the other hand, the Constitutional rights is extreme limited because those rights is a bar on democracy and most americans find the notion o' limits on democracy to be repugnant. the thing is, most americans never stop and consider the nature o' those Constitutional Rights most o' us think is sooper important. right to free exercise of religion or need for reasonableness for police searches and seizures is purposeful protected from democracy. wanna change free exercise clause? need a Constitutional Amendment to do so. is not some tension 'tween the Government and The People. such is a gd narrative and decided not Gromnir position. HA! Good Fun!
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Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
kinda embarrassing. am playing angel path and am kinda hitting a stoopid wall. more o' a hurdle. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
seems kinda spoilerish, but as an aside, am gonna once again repeat that anybody complaining 'bout wotr cheese had not been paying attention. even if owlcat had a collection o' the best crpg writers on the planet and unlimited time to implement ideas, given the insular and tangential nature o' crpg quests and dialogues, were no way owlcat were gonna do more than make minor improvements to the fromage fest which were the pnp adventure path. wotr pnp were purposeful and apologetic over-the-top. am suspecting such were intentional 'cause any kinda serious introspection amidst the cheese board which were wotr woulda' come across as wholly misplaced and silly navel gazing. "you want to talk about your daddy issues? now?" HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
is anecdotal, but we finished the chap 4 woljif companion quest earlier today. we had given woljif wings for the ac bonus. no visual quirks from cloaks or wings... so far. HA! Good Fun! -
What you've done today - There will be no dawn for Men
Gromnir replied to Gorth's topic in Way Off-Topic
what works most for us is the décor. got an opportunity. don the armour and then get a picture o' self knitting mittens or a tea cozy while seated in one o' those chairs. cats would help. multiple cats. just an ordinary english dark lord enjoying the weekend. HA! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
cloaks were suffering a visual bug whereby they would stretch into infinity. H! Good Fun! -
Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
reloaded a late chap 3 save to see if crusade were fixed for us. we did get a sudden upgrade to logistics score, and a couple folks showed up in the citadel to offer us new decree objectives as if they had been bottlenecked and prevented from doing so. unfortunate, still no option to improve a fort to bastion and we cannot upgrade multiple relics in spite o' having no other diplomacy decrees being addressed and regardless o' fulfilling all prereqs. on the maybe positive side, in spite o' our curious angel mythic path quirk bug wherein a quest completed but were marked as us having failed to save a particular personage, she is present in the abyss and behaving as expected in chapter four, so am just gonna forge ahead and hope a few crusade bugs get fixed before we return to drezen. HA! Good Fun! -
see how many fails? and those is optimal conditions where the target missile is effective been made as hittable as possible. 'course it appears that the requisite missing element to explain the reassurance o' the child is faith. don't bother to tell the child that is impossible to prove the existence o' God and/or a US ballistic missile defense system? well, is ok in either case if the parent has faith, yes? HA! Good Fun!
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Pathfinder: Wrath of the Righteous Part 2
Gromnir replied to Amentep's topic in Computer and Console
four levels (at least) o' rogue underground chemist is kinda the obvious synergy for multiclassing a bomber type alchemist, but we hadn't considered twenty levels via legend. HA! Good Fun! -
is not same as the quoted material, is it? sure, US has overwhelming retaliatory capabilities, but that is only half o' what you quoted. ballistic missile defense has been anything but reliable in tests and the terrible reality is that the most effective nuke delivery strategy for nk is gonna be low tech-- back o' an ice cream truck or in a cargo ship or even a freaking high altitude balloon carrying a smallish but indiscriminate nuclear package according to a few nightmare scenarios. the truth is scary and unfortunate is not particular reassuring. 'course, most american parents sell their kids on tales o' imaginary seasonal bringers of gifts, and they do so for years. am not an expert on parenting. we were brought up with a heavy dose o' folk lore and fairytales, but we were never lied to 'bout such stuff. but again, am not a parent expert. perhaps is best to sell 'em a fairytale rather than having 'em need face what those o' us who grew up during the cold war era had to live with. am suspecting is difficult to find anybody Gromnir's age or older who did not have nuclear holocaust nightmares more than once. HA! Good Fun!
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How 1960s Mouse Utopias Led to Grim Predictions for Future of Humanity am recalling the rat and mice studies. was unaware a new interpretation o' the findings had emerged although we had always taken as self evident that mice and people is different enough such that drawing broad conclusions were suspect. HA! Good Fun! ps we did find the eerie music a curious addition to a science video.
