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Everything posted by Gromnir
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Many people probably feel the same way. On the other hand, lots of people have complained on the forums that Paladin is a "boring, low maintenance auto attack class," implying those people want more opportunities to micromanage. Working with the rest of the party to set up carefully timed last hits is an alternative, more active way to play the class. it's still a boring class. you have an extreme limited number o' potential activated abilities by the time you hit level 6 or even 8, which is a significant portion o' the game. priests have dozens o' spells to choose from, so is no contest between priests and paladins regarding which is more versatile and requires more player involvement. chanters gets increasing number o' chants (that can be combined creatively and programmed for up to four variations) and invocations. if we take lay on hands and flames of devotion, we might have one other paladin ability to be activating by the mid levels o' the game. boring. try and make sure you get a kill-shot approx every 15 seconds? that's it? particular compared to the other support characters, the paladin is low-maintenance and potential boring. hell, compared to the other tanky characters, paladins is boring. paladins is boring. am not saying that poe paladin boredom is a bad thing as many folks don't like micromanagement and paladins make for a nice alternative to the obsessive pause spamming Gromnir needs for priests and most casters. even so, try and convince us that paladins is less boring 'cause o' the per kill triggers on defensive or heal abilities is not convincing us that we have been all wrong about paladins. HA! Good Fun! Gromnir, Is not matter of not likin' micromanagement. Is a matter of likin' to have at least 1 or 2 buddies as don't require constant attention so dat me can pay babysit spellchuckers, who be requirin' most attention. Me likes bein' able to just point Eder in direction of enemy and leavin' him to do his business without having to tell him what needs doing ever few seconds. Same be goin' for noble birdie paladin Pallegine. As long as Eder or Pallgine be swingin' weapon at enemy and not a charmed buddy, me is happy. Me be havin' more time to tell whining priest of flaming whore or bipolar mage or ever-grieving cipher to be doin' what me wants dem to be doin'. Ha! Dis talkin' like Gromnir be tricky, but good fun! ... you pretty much announced how you don't like micromanagement after saying it ain't a matter o' you disliking micromanagement. weird. HA! Good Fun! Methinks you missed my point. nope. HA! Good Fun!
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*sigh* claim that a rogue can also be boring does not diminish the fact that the paladin has a very limited number o' abilities that is typical only having situational use to boot. in actuality, we do find ranged rogues to be pretty darn dull. melee rogues need far more attention as their glass cannon nature makes them vulnerable. rogues is most effective when using sneak attacks, we must needs always be aware o' what enemies is debuffed enough to make them attractive targets o' opportunity. move 'round the battlefield to get the right target takes some consideration. ranged rogue does feel a bit dull even if it does require the same synergy as melee rogues. paladins' 15 seconds between pew-pew? uhm. ok. rogue abilities is always useful. don't need wait for a fellow party member to maybe be poisoned or knocked-out or somesuch. sure, boring is a subjective feel kinda issue, but it is a fact that paladins have few active abilities and those abilities may be only situational useful. double-whammy. oh well. HA! Good Fun!
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Many people probably feel the same way. On the other hand, lots of people have complained on the forums that Paladin is a "boring, low maintenance auto attack class," implying those people want more opportunities to micromanage. Working with the rest of the party to set up carefully timed last hits is an alternative, more active way to play the class. it's still a boring class. you have an extreme limited number o' potential activated abilities by the time you hit level 6 or even 8, which is a significant portion o' the game. priests have dozens o' spells to choose from, so is no contest between priests and paladins regarding which is more versatile and requires more player involvement. chanters gets increasing number o' chants (that can be combined creatively and programmed for up to four variations) and invocations. if we take lay on hands and flames of devotion, we might have one other paladin ability to be activating by the mid levels o' the game. boring. try and make sure you get a kill-shot approx every 15 seconds? that's it? particular compared to the other support characters, the paladin is low-maintenance and potential boring. hell, compared to the other tanky characters, paladins is boring. paladins is boring. am not saying that poe paladin boredom is a bad thing as many folks don't like micromanagement and paladins make for a nice alternative to the obsessive pause spamming Gromnir needs for priests and most casters. even so, try and convince us that paladins is less boring 'cause o' the per kill triggers on defensive or heal abilities is not convincing us that we have been all wrong about paladins. HA! Good Fun! Gromnir, Is not matter of not likin' micromanagement. Is a matter of likin' to have at least 1 or 2 buddies as don't require constant attention so dat me can pay babysit spellchuckers, who be requirin' most attention. Me likes bein' able to just point Eder in direction of enemy and leavin' him to do his business without having to tell him what needs doing ever few seconds. Same be goin' for noble birdie paladin Pallegine. As long as Eder or Pallgine be swingin' weapon at enemy and not a charmed buddy, me is happy. Me be havin' more time to tell whining priest of flaming whore or bipolar mage or ever-grieving cipher to be doin' what me wants dem to be doin'. Ha! Dis talkin' like Gromnir be tricky, but good fun! ... you pretty much announced how you don't like micromanagement after saying it ain't a matter o' you disliking micromanagement. weird. HA! Good Fun!
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is the only observation we agree with. we suggest an optional talent for npc paladins that allows the paladin to gain faith and conviction bonuses as a matter o' loyalty to the pc. call it unswerving loyalty or somesuch. hell, call it "way of the samurai" for all we care, but am agreeing that the gulf between pc and npc paladins is too great. give faith and conviction boost based on level rather than dispositions for npc paladins. the desire to add a non pc paladin to a party is hampered due to the current functional faith and conviction penalty for non pc paladins. a single talent is an expensive price to pay given how few is available, but we would likely take such a thing if it were available. HA! Good Fun!
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am not certain we agree. given how zealous focus can stack with a number o' priest spells, that +6 accuracy is useful all throughout the game, and actual can become more useful later as you develop your synergy with a priest companion. dracozzi liberating exhortation? it includes a +10 accuracy boost for 30 seconds you can use 2x per encounter? that is perhaps a bit too useful compared to other paladin orders, but am not seeing diminishing returns. lay on hands is misunderstood and typical heals for more than is realized and more than the tooltip suggests. we found much use for lay on hands as a single target 'heal' all throughout the game. hastening exhortation is a later game ability, so the boost to attack speed for ~ 45 seconds from a high int paladin is understandable useful late in game. deprive the unworthy is, for boss battles and particular paladin builds, more significant as you level 'cause your foes is gonna be increasing likely to have buffs active. etc. *shrug* HA! Good Fun!
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Many people probably feel the same way. On the other hand, lots of people have complained on the forums that Paladin is a "boring, low maintenance auto attack class," implying those people want more opportunities to micromanage. Working with the rest of the party to set up carefully timed last hits is an alternative, more active way to play the class. it's still a boring class. you have an extreme limited number o' potential activated abilities by the time you hit level 6 or even 8, which is a significant portion o' the game. priests have dozens o' spells to choose from, so is no contest between priests and paladins regarding which is more versatile and requires more player involvement. chanters gets increasing number o' chants (that can be combined creatively and programmed for up to four variations) and invocations. if we take lay on hands and flames of devotion, we might have one other paladin ability to be activating by the mid levels o' the game. boring. try and make sure you get a kill-shot approx every 15 seconds? that's it? particular compared to the other support characters, the paladin is low-maintenance and potential boring. hell, compared to the other tanky characters, paladins is boring. paladins is boring. am not saying that poe paladin boredom is a bad thing as many folks don't like micromanagement and paladins make for a nice alternative to the obsessive pause spamming Gromnir needs for priests and most casters. even so, try and convince us that paladins is less boring 'cause o' the per kill triggers on defensive or heal abilities is not convincing us that we have been all wrong about paladins. HA! Good Fun!
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The Custom Portraits Thread
Gromnir replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think the in-game graphics are up to par for that purpose. Considering the angle and max zoom distance we get with the game, I find the actual character appearance to not matter overmuch. It's the portraits that I associate with the characters. I saw someone do it and it didn't look half bad. The problem is I'll pick a portrait and then try to make the avatar match it, which is all but impossible in most cases. am less concerned about having our avatar exact match the portrait than we is with the portrait matching our idealized appearance Or concept o' the character. gotta ooh mau mau islander priest character with the merchant background-- former sea captain option. named him Ahab. am using a couple gregory peck images from moby **** for our portraits... public domain o'course. gregory peck does not look like the avatar we use and that suits us just fine. the poe avatars is perfectly functional, but the options to customize them is limited and they is kinda crude. no uncanny valley issues with the poe avatars, eh? obsidian portraits are adequate. boardie recommendations, on the other hand, induce in us the heebie jeebies. am not joking when we observe that we find the popular aesthetic a bit disconcerting. am increasingly satisfied with obsidian's work product given what we see as the possible alternatives. HA! Good Fun! -
The Custom Portraits Thread
Gromnir replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
am gonna admit that the more portraits people share, the more we realize we is satisfied with what obsidian provided. can get our own stuff if we wish, but if the obsidians used boardie tastes as a guide, Gromnir would be most unhappy. a collection o' boy band cast-offs and failed supermodels... but with elf ears. super-models with elf ears and a bit o' grime or gore for the grimdark posters? we applaud the artists who has created their own stuff and offered it for community use, and we has seen a couple interesting images, but for the most part... *shrug* is easy enough to find our own images. a few more ooh mau mau would be worth obsidian consideration, but otherwise, am happy with what shipped with the game and our own collected images. HA! Good Fun! -
That's simply not true. If you want a ranged dps for example there is a very-very clearly outlined class-race combination to do so. In a good class system however you could make 100 such builds all superior to the other in certain aspects and lacking in other areas. Currently you are saying that the game is good because it has a wrench. I'm saying that wrenches should come in different sizes if you want to use them. If I had to name just one lackluster area in the game it would be the class system. So much missed opportunity, the original ideas are so great but then the mechanics are just horrible. am not sure what your wrench metaphor is trying to convey. poe uses a class system. there ain't no point in having classes if those classes can all do the same stuff but with talents and abilities that bear different names. if every class is capable o' tanking and dps and support and whatever other label you feel most comfortable with, then it would make far more sense to have no classes at all and let the player build a tanky paladin or a cc wizard with a classless system that maximizes customization. nevertheless, if you is gonna offer classes, you better make there be a point to such a limitation. if a player gets sad-faced 'cause they can't play a tanky priest in poe as they did in 3.5 d&d, we ain't gonna shed no tears for such folks. wanna make a more durable support character in poe, then you got such options with chanter and paladins depending on your talent and ability and attribute choices. wanna ranged dps in poe? fine. if you like weapons to deal damage, play a rogue or a ranger. perhaps choose to be a cipher or a druid if you like casting. is some surprisingly deadly paladin gunner builds if you want to dps and be a bit less o' a glass cannon while providing support as well. we got pipe wrenches and socket wrenches and even allen wrenches. if all you see is wrenches... *shrug* HA! Good Fun!
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Fix for the economy?
Gromnir replied to durbal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can never understand why anyone would so be so anally retentive to make several back and forth trips to sell loot, and then complain about it. we didn't understand why people would re-roll literal hundreds of attempts to get ideal bg, iwd or bg2 abilities, but not only did folks do so, but many folks actual claimed that they enjoyed the ie game re-rolling and that they considered the use o' console or a mod to give them the ability scores they wanted diminished such enjoyment as it were cheating. ... made no sense to us, but it didn't need make sense to us for us to recognize that folks were genuine and serious 'bout their re-roll claims. if it were only one or two people who engaged in such degenerative re-rolling, we could have discounted them as aberrational, but it were a fact that many such folks indulged in marathon re-roll sessions even when ability fixing mods and console alternatives were available. regardless, our ability to grasp the pleasure derived from such insanity were complete beside the point, eh? HA! Good Fun! -
Oh god, what the hell? Seriously, what the hell? All of my what the hells. Like which? And asking for something doesn't equal asking for it to suck. examples: the wound binding and triage kinda stuff were added after boardie appeals. those features were gonna suck 'cause o' the way endurance and health work in poe, but the features is in game as requested. the board community can be dumb to the point o' insensibility. is reason we ended up with the bestiary and token lock xp and other such nonsense. were added to appease a vocal segment rather than to improve gameplay. go figure. HA! Good Fun!
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Fix for the economy?
Gromnir replied to durbal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
step 1 is not exactly original ideas, and such stuff is actual commonplace in most crpgs. all step 1 accomplishes is folks engage in ridiculous extreme efforts to extract every copper from a map, and then they still complain 'bout the overabundance o' credits, gold, ring pulls, whatever. heck, Gromnir has done such over-the-top nonsense in a few games... though we don't complain when we indulge in such excess. small frame were a wonderful perk for fo:t that decreased carry weight but rewarded us with +1 agility. were a no-brainer 'cause we could encumber folks with literal tonnage o' material, but as long as they were standing in an exit hex, we could travel the wasteland. once vehicles became available, encumbrance became even more pointless. could do similar stuff in all the pre-bethesda fallout games, but fo:t had the most extreme maps for 1007 abundance. after the fo:t st.louis and kansas city maps, we were never in need o' funds, or ammo, or anything. is not the kinda thing we did in most games, but particularly given the expense and paucity o' .50 ammo for our brownings, we did resort to degenerative gameplay. the thing is, fo:t were not an exception. fo:t were the rule. the vast majority o' crpgs, particularly open-world crpgs, have broken economies. all the extra side-quests is offering rewards and 1007 proportional to critical path. there is necessarily gonna be enough 1007 on the critical path, so folks who do side-quests will always have more... everything. regardless o' the efforts o' developers to curb player excess, such exercises is doomed to fail. is not worth developer efforts to be fighting that battle. *shrug* obsidian showed wisdom by not adding ultimately useless features to poe. HA! Good Fun! Case in point: Step 2. You may applaud. poor reading. note we specific noted lack o' complaint by Gromnir? the thing is, even if obsidian had put your suggested features into the game, folks would have gotten around the limitations and would still complain 'bout too much gold rather than the features intended to block excess. the step 1 suggestions don't work, and can't work in a game with an open world. so, no applause for bad reading skills. HA! Good Fun! -
Fix for the economy?
Gromnir replied to durbal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
step 1 is not exactly original ideas, and such stuff is actual commonplace in most crpgs. all step 1 accomplishes is folks engage in ridiculous extreme efforts to extract every copper from a map, and then they still complain 'bout the overabundance o' credits, gold, ring pulls, whatever. heck, Gromnir has done such over-the-top nonsense in a few games... though we don't complain when we indulge in such excess. small frame were a wonderful perk for fo:t that decreased carry weight but rewarded us with +1 agility. were a no-brainer 'cause we could encumber folks with literal tonnage o' material, but as long as they were standing in an exit hex, we could travel the wasteland. once vehicles became available, encumbrance became even more pointless. could do similar stuff in all the pre-bethesda fallout games, but fo:t had the most extreme maps for 1007 abundance. after the fo:t st.louis and kansas city maps, we were never in need o' funds, or ammo, or anything. is not the kinda thing we did in most games, but particularly given the expense and paucity o' .50 ammo for our brownings, we did resort to degenerative gameplay. the thing is, fo:t were not an exception. fo:t were the rule. the vast majority o' crpgs, particularly open-world crpgs, have broken economies. all the extra side-quests is offering rewards and 1007 proportional to critical path. there is necessarily gonna be enough 1007 on the critical path, so folks who do side-quests will always have more... everything. regardless o' the efforts o' developers to curb player excess, such exercises is doomed to fail. is not worth developer efforts to be fighting that battle. *shrug* obsidian showed wisdom by not adding ultimately useless features to poe. HA! Good Fun! -
Ranger should get an overhaul
Gromnir replied to Chryyso's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
when fo3 were being developed by interplay/black isle back in 2003, ammo were a hot-button issue. maybe 2003? am not sure o' the date for van buren. date doesn't matter, but Gromnir recalls arguing quite heated with josh 'bout how sucktastic ammo is and that it don't actual work to balance ranged weapons, particularly in an open-world game. josh disagreed with us... more than a little. josh were a little more excitable in those days. anywho, it only took a decade for obsidian to come around to Gromnir's way o' thinking regarding ammo. is possible that josh still likes ammo, but am thankful that the obsidian pov has evolved. yes, the evolution were glacial, but we gotta take what we can get. HA! Good Fun! -
there is limited scenarios in which any reasonable person would want an overtly evil individual to be a long-term companion. heck, the evil protagonist would be less trusting o' evil companions, no? gully foyle is a compelling character, but we wouldn't be able to sleep in the same room with him unless he were trussed up like... well, like hannibal lecter... another interesting character with interpersonal issues. does an obsessive desire for revenge makes a character evil? if not, at what point does we see the individual seeming possessed by Nemesis cross the ambiguous divide that separates the seeker o' justice from an immoral avatar o' malice? perhaps writers try for the exact opposite with the revenge-seeker eventual finding redemption? try and make an edmond dantes as an optional side-quest character? overt evil characters, particularly in a crpg wherein you need accelerate development through a limited number o' dialogue encounters, can feel a bit cartoony. given the paucity o' text and action a writer and developer may use to present the evil character, coupled with an audience burdened by crpg preconceptions and an endemic impatience for subtlety, crafting an obvious evil character that is anything other than silly becomes a difficult task. am much in favor o' companion offerings that is complex and arguably evil. sure, we get that folks liked hk-47, but he were, particular in kotor, a caricature more than a character. HA! Good Fun!
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Oh wow, an atheist monk? What else comes on your mind after a dose of svef? Steel water? Maybe it was an atheist baked like a monk after self-immolation.. interesting.. (Speaking of which, I bet that some of the designers smoke weed.) faith without the possibility o' doubt is pointless. am suspecting that more than a few monks has had uncertain faith and ultimately decided their god did not exist or were not listening. *shrug* your lack o' imagination is disturbing given that this is a message board for a fantasy role-play game. HA! Good Fun!
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My impressions of the game
Gromnir replied to Danvil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
we saw what they (obsidian) were doing. did you expect to get a blow-by-blow account o' what every team member were doing? am not recalling that as a kickstarter pledge. *quickly reviews kickstarter page* nope. nothing such as what mc suggests is on kickstarter page. HA! Good Fun! Yes, a lawyer's answer indeed. it's a reasonable response to a silly complaint. is nothing lawyer-like in our response... other than our mild sneer o' disdain, which you can't actual see. because o' his familiarity with board interactions, josh becomes the default mouthpiece for obsidian. that sure don't mean that he is sole responsible for all issues he has presented to the community. and boasts about the transparency o' the project didn't lead us to believe that we would know what were the individual contributions o' all the obsidian folks working on the project... 'cause that would be a ridiculous assumption for us to make. how much is josh responsible for mechanics o' poe? more than a smidge? am knowing he has mentioned the input o' cain more than once. is hard to believe that all the other developers at obsidian is no more than drones carrying out the will o' the red queen, eh? luckman sees, "no doubt that many defining aspects of PoE that have turned out to be considerable issues are due to Sawyer's pet peeves and hangups." based on message board drops here and posts at something awful wherein josh supports or defends aspects o' poe mechanics? such assumptions is clear not based on josh actual taking credit for such stuff. we would actual be shocked if josh had never been put in the uncomfortable position o' public defending design choices he were private opposed to. so how much is on josh personal as 'posed to a collaborative effort with multiple obsidian folks? is hardly being lawyerly to admit that we do not know. perhaps we need a few more lawyers... or at least a few folks who were trained to reason rational. HA! Good Fun! -
My impressions of the game
Gromnir replied to Danvil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
we saw what they (obsidian) were doing. did you expect to get a blow-by-blow account o' what every team member were doing? am not recalling that as a kickstarter pledge. *quickly reviews kickstarter page* nope. nothing such as what mc suggests is on kickstarter page. HA! Good Fun! -
they don't need to be reminded. most is aware o' that fact. the problem is that while a monk fist is the equal (equal enough) o' any other endgame weapon with nothing save vanilla enchantments, the fist is not capable o' bearing the other enchantments any endgame player will have added to his spear or pike or whatever. sensuki wanted tattoos to go in the fist slot for monks. am not a fan o' tattoos ourself. prayer beads would be our suggestion as every major rl religion seems to have a variation o' prayer beads, and unlike tattoos, they ain't permanent. beads work fine for the atheist monk as well as they is often no more than a tool for meditation. regardless, the goal were to make something that could be added to unarmed that could also be enchanted. aside: the addition o' monk gloves for 1.05 do not much appeal to us. HA! Good Fun!
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My impressions of the game
Gromnir replied to Danvil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
agreed. josh is visible so he gets undue credit and blame. nevertheless, pointing out that poe mechanics did not spring forth from josh's skull like athena, fully armed and armoured and looking to make grognards suffer for their crpg pretensions, is wasted breath. HA! Good Fun! -
... we got a bit o' a chuckle. am not a fan o' sensuki but even Gromnir would hesitate to criticize him for paucity o' knowledge regarding poe. HA! Good Fun!
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disagree with original premise. for a crpg based on a new rule system, we see great diversity being offered. one need not look too hard on these boards to see folks arguing 'bout how best to make use o' various classes. is not much consensus. is not consensus precisely because there is viable alternatives. heck, we saw one joker tell us that a tanky priest is better than a tanky paladin. the fact that we got so much potential diversity in a brand spanking new class-based system with 11 freaking classes impresses the heck outta Gromnir. we loathe class systems, but am admitting that the developers has done an admirable job providing options for character development. HA! Good Fun! ps recognition that poe offers much diversity o' choice in character building doesn't mean we is satisfied. we want more options, but am admitted greedy.
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I see, I wasn't aware of that (obviously ). It doesn't make it any less annoying to me, but good to know. I'm curious now, was this done with any other characters? depends on what you mean. there were boardie cameos in bg2 and tob. del, mencar pebble crusher and a few others others were names o' Co6 board regulars included in bg2. folks such as yakman and draconis were included in tob. there were also a couple npc contest winners (githyanki wild mage and scimitar hurling habib.) however, other than the contest winners, the only thing the biowarins utilized in such situations were the board poster's name. were nothing about frozen yakman the poster that were recognizable in yakman in tob. lanfear were an exception. the poster named lanfear were a big fan o' coran. am suspecting that lanfear had a coran body-pillow made just so she could be close to him night and day. anywho, the whole bg2 coran-safana-lanfear encounter in bg2 were kinda a funny directed at lanfear. unfortunately, the lampooned poster did not see the funny in the joke. were maybe not all that surprising-- lanfear were german afterall. she abandoned the forums after throwing a bit o' a tantrum regarding the attack on her character. but again, this is off-topic. HA! Good Fun! ps is something we seemingly must needs add 'cause otherwise folks get the wrong idea. none o' the poster cameos were earned. biowarian developers had numerous reasons for including board posters in their games, and those reasons did not include the worth o' the poster's contribution. is no ego stroking attached to the cameos... 'least there shouldn't be.