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Everything posted by kmbogd
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Unity 5 performance is terrible
kmbogd replied to durbal's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm not sure when it happened (after installing WM1 or after updating to 3.0) but the initial loading of a play session is horrendously slow (more than 1 min). In the past the first load was still bad, but not as bad as now. My PC is not a pushover by any means. The other save/loads are not as fast as expected either, but they remain however in the lower zones of acceptable. -
[Bug] Missing buttons
kmbogd replied to GoldenGnu's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
To me it happens more often than not. -
Hi Aarik D Thanks for looking into this: Save file - https://www.dropbox.com/s/orz0jxiqfkflt0f/19763b1694ef459ab10d7c8883be9647%2011968672%20EndlessPathsofOdNuaLevel4.savegame?dl=0 Output file - https://www.dropbox.com/s/gl08d37j9vw3h1u/output_log.txt?dl=0 Just start the fight with the creatures along the corridor and see how Kana's chant suppresses the item bonus.
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It seems that with the latest build, an old and important bug has not been fixed: bonuses from different sources don't stack as they should. In the picture above I have a +5 Will/Fortitude bonus from equipment source and another +10 Will/Fortitude bonus from active source. Since sources are different, as per the game mechanics which is also detailed in the in-game cyclopedia, they should both be added.
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In my opinion, Jolting Touch spell holding is broken at the moment. You don't need it to trigger more than once since any standard fight (no matter the level) is over pretty soon after that. In my party, my main character, a dual-wielding barbarian, was starting slowly but surely to lose the title of main damage dealer to my wizard (I had no thief or cipher in the party). Well, after I started using Azureith's Stilleto things turned around pretty decisively and continued to do so even at high levels. This does not mean that you cannot find scenarios where Bleak Fang is superior.
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[BUG 1.0.6.0591] Regeneration and draining
kmbogd replied to kmbogd's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks Derek for your reply. However, I must say that the intended design seems quite suboptimal. I know that this is lower priority with respect to real bugs, but the lack of combat log information for over time effects is quite an important gap. Do you know of any plans (in the reasonable future) to add this feature? -
[BUG 1.0.6.0586] Min Dmg to higher level oozes
kmbogd replied to kmbogd's question in Patch Beta Bugs and Support
https://www.dropbox.com/s/e4g9xvndl11uuks/19763b1694ef459ab10d7c8883be9647%2011968358%20EndlessPathsofOdNuaLevel4.savegame?dl=0 Above is the link to a save just before a fight (you go either in front or to the left chamber) which involves some higher level oozes. Please note that standard black oozes are not affected by this bug, only the higher level ones (like swamp slime or greater black ooze in this case). -
There are several bugs with these two abilities/effects: When endurance is already maxed out, draining still shows healing done in battle log. In-game green health number does not show up which is correct. Battle log should be fixed to not show healing performed. This is probably related to a more general bug affecting over time effects (healing or damage) which makes these to not show up in battle log: regeneration healing does not show up in battle log, however in-game green health number is represented. Battle log should be fixed to include over time effects (healing, damage) [This is a variance of bug #1 but explains the issue better] Draining always shows the theoretical healing in battle log and not the actual performed healing. For example if a maximum of 4 endurance points can be healed by draining but only 2 are needed to reach max endurance value, battle log will show 4. In-game green health number correctly shows the actually performed healing. You have a picture below with the difference between the two: notice the 2 green number versus the 4 battle log value.
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[BUG 1.0.6.0586] Min Dmg to higher level oozes
kmbogd replied to kmbogd's question in Patch Beta Bugs and Support
I will try to provide you with a save but to be honest I doubt that you need any particular one, just load that level and watch the results. I will have to restart the game from an older save and reach the Endless Path lvl 4 (the one with the oozes). You have only to inflict min dmg to a higher level ooze and you should be able to see the wrong damage calculation like in my screenshots. -
[BUG 1.0.6.0586] Min Dmg to higher level oozes
kmbogd replied to kmbogd's question in Patch Beta Bugs and Support
Wow, I can't believe that developers are not providing any feedback on this bug for such a long time... If this is so difficult to fix? -
I've noticed that starting with 1.0.6.586 and 1.0.6.591 for the initial load, after launching the game, the text of the load screen exceeds the boundary. This does not happen immediately. Initially the text is fine, only after some time it gets corrupted. For me this happens only in the initial load after the game has been launched. It has happened with various messages, not only the one below. I'm running the game in 1080p resolution, if it helps I could provide more details about my system.
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[BUG 1.0.6.0586] Dominated and confused afflictions
kmbogd replied to kmbogd's question in Patch Beta Bugs and Support
bump -
[BUG 1.0.6.0586] Drag and drop item stack from stash
kmbogd posted a question in Patch Beta Bugs and Support
If there are more than 5 items in a stack in stash (for example potions, traps), it's not possible to drag and drop to the inventory of one of the characters. Only if some quick slot is free it will put 5 items in the quick slot and then it checks to see if the rest of the stack can be dropped into the character's inventory. If the quick slots are all occupied then the drag and drop does not work. -
[BUG 1.0.6.0586] Min Dmg to higher level oozes
kmbogd replied to kmbogd's question in Patch Beta Bugs and Support
Bump -
This is known bug since release... I wonder when will they solve it. Basically if the modifier from attributes for a particular defense (deflection, fortitude, will, reflex) is below 0, say X, then the subtracted amount is X-1 instead of X. In your case you should get 1 subtracted from your deflection but you get 0.
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Yeah, my bad, I forgot about the +3 from leveling up.
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It seems that "Bull's Will" provides more than the specified 10 upgraded to Will. Here is Pallegina before taking the skill: And here she is after taking the skill with 13 increase in will defense instead of just 10:
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[BUG 1.0.6.0586] Dominated and confused afflictions
kmbogd posted a question in Patch Beta Bugs and Support
I'm in Endless Path lvl 11 and in fighting the spores I've noticed that when my character is both confused and dominated (notice that dominated affliction should last way longer than confused affliction): some condition makes the dominated affliction to expire way before it is supposed to. See the picture below with dominated gone and confused still there: Also, I'm not sure if confused is working as intended as my character was always following my commands while under this affliction, I've never seen him react, well, confused... As I fought the spores only with him, this has happened numerous times and that's why I have my doubts that confused works as intended. PS: from these pictures you can also notice how bugged Zealous Focus and Ancient Memory ranges are. -
See picture below: "interrupted *NameError*!". Fight was in Endless Paths lvl 5:
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[BUG 1.0.6.0586] Min Dmg to higher level oozes
kmbogd posted a question in Patch Beta Bugs and Support
Min damage done to higher level oozed (greater black ooze, swamp slime, disease pudding) is not fixed as of this build. It's been a really long time since this bug is present...