HL2 graphics are slightly better than KotOR and are worse than Doom 3? What video card and visual settings was that on? I mean, if you're playing it on a DirectX7-based card with everything set low, of course it's going to look bad... I play it on a DirectX8 card, with all settings on max, and the game looks awesome. Better and faster than Doom 3, for certain. I can only imagine how both games look under hardware DirectX9... And don't even start comparing it to KotOR graphics.
That's what I said eariler. However, I have played some Troika games before, and my general feeling is that they are quite buggy; and in my opinion, Bloodlines is the leats buggy one I have played. :D
<{POST_SNAPBACK}>
Yeah, this is more Troika's fault, they have a long track record of buggy games. I played Vampire: Bloodlines, and the only real bugs I experienced was when decals (such as blood splatters) weren't placed correctly on the walls and would flicker in and out of the wall. In rooms with heavily bloodied walls and floors, the flickering could get VERY distracting. Other than that, not many bugs I could see. Temple of Elemental Evil was lightyears worse than this. One thing for certain, though, is that they definitely did not use to Source engine to its fullest extent, when compared to what's found in HL2.
All said and done, I'm not sure I would like the Source engine to power any KotOR-related game or RPG. After all, it's primarily an FPS engine - did anyone try making an RPG out of any other FPS engine? And from what I've seen of it, it's geared more towards dark, gritty urban environments rather than the bright chrome cityscapes and varied natural landscapes of Star Wars. If they were to use it, however, I would like them to completely remove the things inherent to FPS's - namely jumping (especially), crouching, and first-person view.